public override void OnInspectorGUI()
        {
            ScriptableAudioEvent scriptableAudioEvent = (ScriptableAudioEvent)target;

            serializedObject.Update();

            EditorGUILayout.PropertyField(_clipsProperty, true);

            EditorGUILayout.PropertyField(_randomizeVolumeProperty);
            if (scriptableAudioEvent.RandomizeVolume)
            {
                EditorGUILayout.PropertyField(minMaxVolumeProperty);
            }
            else
            {
                EditorGUILayout.PropertyField(_volumeProperty);
            }

            EditorGUILayout.PropertyField(_randomizePitchProperty);
            if (scriptableAudioEvent.RandomizePitch)
            {
                EditorGUILayout.PropertyField(minMaxPitchProperty);
            }
            else
            {
                EditorGUILayout.PropertyField(_pitchProperty);
            }

            serializedObject.ApplyModifiedProperties();

            if (GUILayout.Button("Preview SFX"))
            {
                scriptableAudioEvent.Play(_previewAudioSource);
            }
        }
示例#2
0
		// Called as an animation event
		private void PlayAudioEvent(AnimationEvent animEvent)
		{
			ScriptableAudioEvent audioEvent = animEvent.objectReferenceParameter as ScriptableAudioEvent;

			if (audioEvent != null)
			{
				audioEvent.Play(_audioSource);
			}
		}
示例#3
0
 //animation event.
 void PlaySound(ScriptableAudioEvent sound)
 {
     sound.Play(_audioSource);
 }