// Start is called before the first frame update
    void Start()
    {
        player = Script_Game.Game.GetPlayer();
        UpdateFollowTarget();
        transform.position = endPosition;

        if (CheckBounds())
        {
            spriteFader.SetVisibility(true);
        }
        else
        {
            spriteFader.SetVisibility(false);
        }
    }
示例#2
0
 public void Setup(Seasons season)
 {
     if (mySeason != season)
     {
         spriteFader.SetVisibility(false);
     }
 }
    void Start()
    {
        g = Script_Game.Game;

        if (targetLoc == Vector3.zero)
        {
            targetLoc = GetComponent <Transform>().position;
        }

        if (CheckShouldFadeIn())
        {
            spriteFader.SetVisibility(true);
        }
        else
        {
            spriteFader.SetVisibility(false);
        }
    }