private void Reproduce() { float reproductionDamage = _health * 0.5f; if (_health >= _healthNeededToReproduce) { _health = reproductionDamage; _grid.InstantiateWolf(_reproductionLocation); } else { _health -= _actionDecay; } }
private void Reproduce() { float reproductionDamage = _health * 0.5f; if (_health >= _healthNeededToReproduce) { _health = reproductionDamage; _grid.InstantiateWolf(_reproductionLocation); } else { _health -= _actionDecay; } }