public Script_Action_Heal(Script_BehaviourTree p_tree, Script_GameManager p_manager, blackboard_flags p_targetEnemyFlag, blackboard_flags p_locationAnchorPointFlag, Script_IEntity p_entityToAttack, blackboard_flags p_isForwardSwingFlag)
 {
     _manager            = p_manager;
     _tree               = p_tree;
     _targetEnemyFlag    = p_targetEnemyFlag;
     _entityToAttack     = p_entityToAttack;
     _isForwardSwingFlag = p_isForwardSwingFlag;
     _swingDistance      = _manager.GetTileSize() * 0.4f;
 }