public Script_Action_Heal(Script_BehaviourTree p_tree, Script_GameManager p_manager, blackboard_flags p_targetEnemyFlag, blackboard_flags p_locationAnchorPointFlag, Script_IEntity p_entityToAttack, blackboard_flags p_isForwardSwingFlag) { _manager = p_manager; _tree = p_tree; _targetEnemyFlag = p_targetEnemyFlag; _entityToAttack = p_entityToAttack; _isForwardSwingFlag = p_isForwardSwingFlag; _swingDistance = _manager.GetTileSize() * 0.4f; }