IEnumerator TriggerAction() { yield return(new WaitForSeconds(Const_WaitTimes.OnTrigger)); Script_VCamManager.VCamMain.SetNewVCam(VCamLB1); game.PlayerFaceDirection(Directions.Down); game.NPCFaceDirection(0, Directions.Up); dialogueManager.StartDialogueNode(EroNode); }
public override void HandleMovingNPCOnApproachedTarget(int i) { if (game.Run.dayId == Script_Run.DayId.none) { dm.StartDialogueNode(TriggerNodes[activeTriggerIndex - 1]); RehydrateMovingNPCMoves(0); game.ChangeStateCutScene(); } void RehydrateMovingNPCMoves(int Id) { Script_MovingNPC npc = game.GetMovingNPC(Id); npc.moveSets = truncatedMoveSet; npc.QueueMoves(); } }
public override bool ActivateTrigger(string Id) { if (game.Run.dayId == Script_Run.DayId.none) { if ( ( (Id == "room_1" && activeTriggerIndex == 0) || (Id == "room_2" && activeTriggerIndex == 1) ) && !isDone ) { game.ChangeStateCutScene(); if (activeTriggerIndex == 0) { game.PauseBgMusic(); game.PlayNPCBgTheme(EroBgThemePlayerPrefab); game.PlayerFaceDirection(Directions.Down); Ero.GetComponent <Script_MovingNPCFaceDirectionController>().FacePlayer(); } else if (activeTriggerIndex == 1) { game.PlayerFaceDirection(Directions.Right); Ero.GetComponent <Script_MovingNPCFaceDirectionController>().FacePlayer(); Script_VCamManager.VCamMain.SetNewVCam(VCamLB3); } dm.StartDialogueNode(triggerNodes[activeTriggerIndex]); activeTriggerIndex++; if (activeTriggerIndex > 1) { isDone = true; } return(true); } } return(false); }
public void PreShakeRoom() { // fade out music StartCoroutine( Script_AudioMixerFader.Fade( audioMixer, Const_AudioMixerParams.ExposedBGVolume, beforeShakeFadeOutMusicTime, 0f, () => { game.StopBgTheme(); } ) ); // wait a bit, then talk StartCoroutine(WaitToStartErasQuestion()); IEnumerator WaitToStartErasQuestion() { yield return(new WaitForSeconds(preShakeRoomWaitTime)); dialogueManager.StartDialogueNode(erasQuestionNode); } }
void SaveDialogue() { if (!game.GetPlayerIsTalking()) { dm.StartDialogueNode(dialogueNode, SFXOn: true, null, this); } else { if (dm.IsDialogueSkippable()) { dm.SkipTypingSentence(); } else { dm.ContinueDialogue(); } } }
public void OnNotify(Playable origin, INotification notification, object context) { Script_DialogueStartMarker dm = notification as Script_DialogueStartMarker; if (dm != null) { double time = origin.IsValid() ? origin.GetTime() : 0.0; Debug.LogFormat("Received dialogue start notification of type {0} at time {1}", dm.GetType(), time); Script_DialogueNode node = nodes[dm.dialogueNodeIndex]; bool isSFXOn = !dm.isSilent; Script_DialogueManager dialogueManager = Script_DialogueManager.DialogueManager; dialogueManager.StartDialogueNode(node, isSFXOn); if (dm.isPauseTimeline) { director = (origin.GetGraph().GetResolver() as PlayableDirector); director.Pause(); } } }
void OnEntrance() { if (game.state == "interact" && !isActivated && !isDone) { isActivated = true; // foreach(bool demonSpawn in level3.demonSpawns) // { // if (!demonSpawn) didEatDemons = true; // } // if (didEatDemons) dm.StartDialogueNode(ateDemonsNode); // else dm.StartDialogueNode(sparedDemonsNode); /// Always use Ate node because must EAT on lvl0 Woods dm.StartDialogueNode(ateDemonsNode); game.ChangeStateCutScene(); } }