public ScriptSpawnTransformingUnitFast(DeathmatchMap Map) : base(Map, 140, 70, "Spawn Transforming Unit Fast", new string[] { "Spawn" }, new string[] { "Timer Ended", "Animation Ended", "SFX Ended" }) { UnitSpawner = new ScriptSpawnSquadHelper(Map, this); Leader = new ScriptUnit(Map); _TransformationIndex = 0; }
public ScriptSpawnUnit(DeathmatchMap Map) : base(Map, 140, 70, "Spawn Unit", new string[] { "Spawn" }, new string[] { "Timer Ended", "Animation Ended", "SFX Ended" }) { UnitSpawner = new ScriptSpawnSquadHelper(Map, this); UnitSpawner.WingmanAToSpawnID = 0; UnitSpawner.WingmanAToSpawnID = 0; }
public ScriptSpawnSquadFast(DeathmatchMap Map) : base(Map, 140, 70, "Spawn Squad Fast", new string[] { "Spawn" }, new string[] { "Timer Ended", "Animation Ended", "SFX Ended" }) { UnitSpawner = new ScriptSpawnSquadHelper(Map, this); Leader = new ScriptUnit(Map); WingmanA = new ScriptUnit(Map); WingmanB = new ScriptUnit(Map); }
public ScriptSpawnTransformingUnitEventFast(DeathmatchMap Map) : base(Map, 180, 70, "Spawn Transforming Unit Event Fast", new string[] { "Spawn" }, new string[] { "Timer Ended", "Animation Ended", "SFX Ended" }) { _EventID = string.Empty; UnitSpawner = new ScriptSpawnSquadHelper(Map, this); UnitSpawner.WingmanAToSpawnID = 0; UnitSpawner.WingmanAToSpawnID = 0; _TransformationIndex = 0; }