示例#1
0
 public ScriptSpawnTransformingUnitFast(DeathmatchMap Map)
     : base(Map, 140, 70, "Spawn Transforming Unit Fast", new string[] { "Spawn" }, new string[] { "Timer Ended", "Animation Ended", "SFX Ended" })
 {
     UnitSpawner          = new ScriptSpawnSquadHelper(Map, this);
     Leader               = new ScriptUnit(Map);
     _TransformationIndex = 0;
 }
示例#2
0
 public ScriptSpawnUnit(DeathmatchMap Map)
     : base(Map, 140, 70, "Spawn Unit", new string[] { "Spawn" }, new string[] { "Timer Ended", "Animation Ended", "SFX Ended" })
 {
     UnitSpawner = new ScriptSpawnSquadHelper(Map, this);
     UnitSpawner.WingmanAToSpawnID = 0;
     UnitSpawner.WingmanAToSpawnID = 0;
 }
 public ScriptSpawnSquadFast(DeathmatchMap Map)
     : base(Map, 140, 70, "Spawn Squad Fast", new string[] { "Spawn" }, new string[] { "Timer Ended", "Animation Ended", "SFX Ended" })
 {
     UnitSpawner = new ScriptSpawnSquadHelper(Map, this);
     Leader      = new ScriptUnit(Map);
     WingmanA    = new ScriptUnit(Map);
     WingmanB    = new ScriptUnit(Map);
 }
 public ScriptSpawnTransformingUnitEventFast(DeathmatchMap Map)
     : base(Map, 180, 70, "Spawn Transforming Unit Event Fast", new string[] { "Spawn" }, new string[] { "Timer Ended", "Animation Ended", "SFX Ended" })
 {
     _EventID    = string.Empty;
     UnitSpawner = new ScriptSpawnSquadHelper(Map, this);
     UnitSpawner.WingmanAToSpawnID = 0;
     UnitSpawner.WingmanAToSpawnID = 0;
     _TransformationIndex          = 0;
 }