void Awake() { //set parent to first rail for now transform.parent = GameObject.Find("rail follower 1").transform; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; railEngine = transform.parent.GetComponent<ScriptRailEngine>(); railEngine.Awaken(); railEngine.Starter(); //started = false; }
void Awake() { //set parent to first rail for now if (int.Parse(netId.ToString()) == 0) { transform.parent = GameObject.Find("rail follower 1").transform; } else { transform.parent = GameObject.Find( "rail follower 2" ).transform; } transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; railEngine = transform.parent.GetComponent<ScriptRailEngine>(); railEngine.Awaken(); started = false; }