public void GetFriendRequestMessage(ScriptMessage_friendRequestMessage message) { Debug.Log("Friend Request : " + message.Data.JSON); errorText.text = "Friend Request : " + message.Data.JSON; if (message.ExtCode == "friendRequestMessage") { requestId = message.Data.GetString("playerId"); Debug.Log("Request Id : " + requestId); friendRequestMessageText.text = message.Data.GetString("playerName") + " have sent you friend request : "; } }
public void GetFriendRequestMessage(ScriptMessage_friendRequestMessage message) { Debug.Log("Friend Request : " + message.Data.JSON); logText.text = "Friend Request : " + message.Data.JSON; if (message.ExtCode == "friendRequestMessage") { requestReceivedFriendId.Add(message.Data.GetString("playerId")); requestReceivedFriendName.Add(message.Data.GetString("playerName")); logText.text = message.Data.GetString("playerName") + " have sent you friend request : "; showFriendData(); } }