void Serialize() { var data = new ScriptManagerData(); data.LastScriptId = LastScriptId; data.Input.ActionmapEvents = Input.ActionmapEvents; data.Input.KeyEvents = Input.KeyEventsInvocationList; data.Input.MouseEvents = Input.MouseEventsInvocationList; if (GameRules.Current != null) { data.GameRulesId = GameRules.Current.Id; } else { data.GameRulesId = -1; } AddScriptInstance(data, ScriptType.CryScriptInstance); using (var stream = File.Create(SerializedScriptsFile)) Formatter.Serialize(stream, Scripts); }
private void Serialize() { var data = new ScriptManagerData { LastScriptId = this.LastScriptId, Input = { ActionmapEvents = Input.ActionmapEvents, KeyEvents = Input.KeyEventsInvocationList, MouseEvents = Input.MouseEventsInvocationList } }; if (Logic.GameRules.GameRules.Current != null) { data.GameRulesId = Logic.GameRules.GameRules.Current.Id; } else { data.GameRulesId = -1; } data.ConsoleCommands = ConsoleCommand.Commands; data.ConsoleVariables = CVar.CVars; data.ConsoleVariables.RemoveAll(cvar => { if (cvar is ByRefCVar) { Native.ConsoleInterop.UnregisterCVar(cvar.Name, true); return(true); } return(false); }); AddScriptInstance(data, ScriptType.CryScriptInstance); using (var stream = File.Create(SerializedScriptsFile)) Formatter.Serialize(stream, Scripts); }