public override void OnMatched(ScriptBase script)
 {
     script.Press(new DualShockState()
     {
         DPad_Left = true
     });
     script.Sleep(Settings.Default.InputDelay);
     script.Press(new DualShockState()
     {
         DPad_Left = false
     });
     script.Sleep(Settings.Default.InputDelay);
     script.Press(new DualShockState()
     {
         DPad_Left = true
     });
     script.Sleep(Settings.Default.InputDelay);
     script.Press(new DualShockState()
     {
         DPad_Left = false
     });
     script.Sleep(Settings.Default.InputDelay);
     script.Press(new DualShockState()
     {
         Cross = true
     });
     script.Sleep(Settings.Default.InputDelay);
     script.Press(new DualShockState()
     {
         Cross = false
     });
 }
        public override void OnMatched(ScriptBase script)
        {
            var waitTime = 500;

            Logger.Writer("Reached Main Menu, checking if the girls need a break...");
            // Checking if hosts need a break

            if (script.MatchTemplate(N1StatusMap, 98) || script.MatchTemplate(N2StatusMap, 98) ||
                script.MatchTemplate(N3StatusMap, 98) || script.MatchTemplate(N4StatusMap, 98) ||
                script.MatchTemplate(N5StatusMap, 98) || script.MatchTemplate(N6StatusMap, 98))
            {
                Logger.Writer("Yup, girls need a break, proceeding to Assign Floor Crew...");
                MultiplePresses.Press("DPad_Down", 1, waitTime, script);
                MultiplePresses.Press("Cross", 2, waitTime, script); // Entered Assign Floor Crew
            }
            else
            {
                Logger.Writer("Nope, they're all good, moving on to the shift...");
                MultiplePresses.Press("Cross", 1, waitTime, script);
                MultiplePresses.Press("DPad_Up", 1, waitTime, script);
                MultiplePresses.Press("Cross", 2, waitTime, script);
                MultiplePresses.Press("Cross", 1, waitTime, script);
                script.Sleep(1000);
                MultiplePresses.Press("Cross", 1, waitTime, script);
            }
        }
示例#3
0
 public override void OnMatched(ScriptBase script)
 {
     script.Press(new DualShockState()
     {
         Cross = true
     });
     script.Sleep(Settings.Default.TowerStartDelay);
 }
示例#4
0
 public override void OnMatched(ScriptBase script)
 {
     // Press play
     script.Press(new DualShockState()
     {
         Cross = true
     });
     // Wait 10 seconds
     script.Sleep(10000);
 }
示例#5
0
        public override void OnMatched(ScriptBase script)
        {
            var sleepTime = 1000;

            script.Press(new DualShockState()
            {
                Cross = true
            });
            script.Sleep(sleepTime);
            script.Press(new DualShockState()
            {
                Cross = true
            });
            script.Sleep(sleepTime);
            script.Press(new DualShockState()
            {
                Cross = true
            });
            script.Sleep(sleepTime);
        }
示例#6
0
 public override void OnMatched(ScriptBase script)
 {
     script.SetButtons(new DualShockState()
     {
         LX = 0
     });
     script.Sleep(4000);
     script.SetButtons(new DualShockState()
     {
         LX = 128
     });
 }
示例#7
0
        public static void Press(string keytopress, int TimesPress, int waiter, ScriptBase script)
        {
            keytopress = keytopress.ToLower();
            while (TimesPress > 0)
            {
                switch (keytopress)
                {
                case "cross":
                    script.Press(new DualShockState()
                    {
                        Cross = true
                    });
                    break;

                case "circle":
                    script.Press(new DualShockState()
                    {
                        Circle = true
                    });
                    break;

                case "dpad_right":
                    script.Press(new DualShockState()
                    {
                        DPad_Right = true
                    });
                    break;

                case "dpad_left":
                    script.Press(new DualShockState()
                    {
                        DPad_Left = true
                    });
                    break;

                case "dpad_down":
                    script.Press(new DualShockState()
                    {
                        DPad_Down = true
                    });
                    break;

                case "dpad_up":
                    script.Press(new DualShockState()
                    {
                        DPad_Up = true
                    });
                    break;
                }
                script.Sleep(waiter);
                TimesPress--;
            }
        }
        public override void OnMatched(ScriptBase script)
        {
            // Prevent infinite loop
            while (!script.Host.Worker.CancellationPending)
            {
                // Scene has changed
                if (!Match(script))
                {
                    break;
                }

                // Wait 1 second
                script.Sleep(1000);

                // Take screenshot
                script.CaptureFrame();
            }

            // Take screenshot
            script.CaptureFrame();

            // Wait 5 seconds
            script.Sleep(5000);
        }
示例#9
0
        public override void OnMatched(ScriptBase script)
        {
            int index = 0;

            while (SceneConditionHandler.HandleConditions(Settings.Instance.Data.Game, script))
            {
                int value = ++index;
                if (value > 50)
                {
                    break;
                }
                script.SetButtons(new DualShockState()
                {
                    LX = 0
                });
                script.Sleep(1000);
            }
            script.SetButtons(new DualShockState()
            {
                LX = 128
            });
        }
示例#10
0
        public override void OnMatched(ScriptBase script)
        {
            var mainscript = script as Script;

            mainscript.MainForm.Log("Entered Freemode");
            script.Press(new DualShockState()
            {
                Options = true
            });
            script.Sleep(400);
            script.Press(new DualShockState()
            {
                DPad_Right = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                Cross = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                Cross = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                Cross = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                Cross = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                DPad_Down = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                Cross = true
            });
            script.Sleep(350);

            for (int i = 1; i <= 2; i++)
            {
                script.Press(new DualShockState()
                {
                    DPad_Down = true
                });
                script.Sleep(50);
            }
            script.Press(new DualShockState()
            {
                Cross = true
            });
            script.Sleep(350);
            script.Press(new DualShockState()
            {
                Cross = true
            });
            script.Sleep(30000);
        }