public override void OnInspectorGUI()
    {
        // Let the default inspecter draw all the values
        DrawDefaultInspector();

        // Spawn buttons


        if (GUILayout.Button("Set Camera to Scene View"))
        {
            Transform cameraPos = SceneView.lastActiveSceneView.camera.transform;
            targetScreenshotHelper.MoveCamera(cameraPos);
        }

        if (GUILayout.Button("Capture upscaled Screenshot"))
        {
            targetScreenshotHelper.CaptureScreenshot();
            AssetDatabase.Refresh();
        }

        if (GUILayout.Button("Refresh to show images"))
        {
            AssetDatabase.Refresh();
        }
    }