public AutoControlledSprite(Texture2D image, Point currentFrame, int timeSinceLastFrame, Vector2 position, float velocity, int attack, int defend, int vision, int type, bool isMine, float blood, float rateImage, bool live, int level, Screens.PlayingScreen spriteManager, Texture2D imagiBlood) : base(image, currentFrame, timeSinceLastFrame, position, velocity, attack, defend, vision, type, isMine, blood, rateImage, live, level) { this.spriteManager = spriteManager; this.imagiBlood = imagiBlood; }
public ExtendEnemy(Texture2D image, Point currentFrame, int timeSinceLastFrame, Vector2 position, float velocity, int attack, int defend, int vision, int type, bool isMine, float blood, float rateImage, bool live, int level, Screens.PlayingScreen playingScreen, Texture2D bloddImage, int tamNhin) : base(image, currentFrame, timeSinceLastFrame, position, velocity, attack, defend, vision, type, isMine, blood, rateImage, live, level, playingScreen, bloddImage, tamNhin) { }