private void InitializeComponents() { _orchestrator = GameObject.Find("Orchestrator") .GetComponent <ScreenTitleOrchestrator>(); _menuNavigation = GetComponent <MenuNavigation>(); _audioSlider = GameObject.Find("ButtonAudio") .GetComponentInChildren <Slider>(); _backgroundMusic = GameObject.Find("BackgroundMusic") .GetComponent <AudioSource>(); if (GameObject.Find("AmbianceSound")) { _ambianceSound = GameObject.Find("AmbianceSound") .GetComponent <AudioSource>(); } _audioSlider.value = PlayerPrefs.GetFloat("MasterVolume", 1f); }
private void Start() { _orchestrator = GameObject.Find("Orchestrator") .GetComponent <ScreenTitleOrchestrator>(); }