public InitializationSettings(SubSystems subsystems) : base(subsystems) { m_screensize = Mugen.ScreenSize; m_useoldshader = false; m_vsync = true; m_diagonsticwindow = false; m_keeplog = false; m_preloadsprites = true; m_screenshotformat = ScreenShotFormat.Png; m_systemkeys = new Dictionary<SystemButton, Keys>(); m_p1keys = new Dictionary<PlayerButton, Keys>(); m_p2keys = new Dictionary<PlayerButton, Keys>(); m_roundlength = 99; m_soundchannels = 10; m_recordreplay = false; m_quitafterreplay = true; }
public override void Initialize() { IO.TextFile inifile = LoadIniFile(); IO.TextSection videosettings = inifile.GetSection("Video Settings"); if (videosettings != null) { m_screensize = videosettings.GetAttribute<Point>("ScreenSize", m_screensize); m_useoldshader = videosettings.GetAttribute<Boolean>("UseOldShader", m_useoldshader); m_vsync = videosettings.GetAttribute<Boolean>("VSync", m_vsync); m_screenshotformat = videosettings.GetAttribute<ScreenShotFormat>("ScreenShotFormat", m_screenshotformat); } IO.TextSection replaysettings = inifile.GetSection("Replay Settings"); if (replaysettings != null) { m_recordreplay = replaysettings.GetAttribute<Boolean>("RecordReplay", m_recordreplay); m_quitafterreplay = replaysettings.GetAttribute<Boolean>("QuitAfterReplay", m_quitafterreplay); } IO.TextSection debugsettings = inifile.GetSection("Debug Settings"); if (debugsettings != null) { m_diagonsticwindow = debugsettings.GetAttribute<Boolean>("ShowDiagnosticWindow", m_diagonsticwindow); m_keeplog = debugsettings.GetAttribute<Boolean>("Keep Log", m_keeplog); } IO.TextSection gamesettings = inifile.GetSection("Game Settings"); if (gamesettings != null) { m_preloadsprites = gamesettings.GetAttribute<Boolean>("PreloadCharacterSprites", m_preloadsprites); m_roundlength = gamesettings.GetAttribute<Int32>("RoundLength", m_roundlength); m_soundchannels = gamesettings.GetAttribute<Int32>("SoundChannels", m_soundchannels); } IO.TextSection systemkeys = inifile.GetSection("System Keys"); if (systemkeys != null) { foreach (SystemButton systembutton in Enum.GetValues(typeof(SystemButton))) { if (systembutton == SystemButton.None) continue; Keys key = systemkeys.GetAttribute<Keys>(systembutton.ToString(), Keys.None); if (key == Keys.None) continue; m_systemkeys.Add(systembutton, key); } } IO.TextSection p1keys = inifile.GetSection("Player 1 Keys"); if (p1keys != null) { foreach (PlayerButton playerbutton in Enum.GetValues(typeof(PlayerButton))) { if (playerbutton == PlayerButton.None) continue; Keys key = p1keys.GetAttribute<Keys>(playerbutton.ToString(), Keys.None); if (key == Keys.None) continue; m_p1keys.Add(playerbutton, key); } } IO.TextSection p2keys = inifile.GetSection("Player 2 Keys"); if (p2keys != null) { foreach (PlayerButton playerbutton in Enum.GetValues(typeof(PlayerButton))) { if (playerbutton == PlayerButton.None) continue; Keys key = p2keys.GetAttribute<Keys>(playerbutton.ToString(), Keys.None); if (key == Keys.None) continue; m_p2keys.Add(playerbutton, key); } } #if TEST m_screensize = Mugen.ScreenSize * 3; #endif }