void HandleLevelDoneState() { if (IsBallTouchingFinish() && !isLevelFinished) { isLevelFinished = true; } if (!isLevelFinished) { return; } GlobalSettings.finishTime = timePlaying; //keep ball on the same position if level is finished ball.GetComponent <Rigidbody2D>().isKinematic = true; ball.GetComponent <Ball>().isAtFinishLine = true; afterFinishedTimer.Tick(Time.deltaTime); if (afterFinishedTimer.IsFinished()) { LevelDesignInfo.SetTimeChangesOnLevelComplete(world, level, timePlaying); ScreenPrefabHolder prefabHolder = GameObject.Find("ScreenPrefabHolder").GetComponent <ScreenPrefabHolder>(); Instantiate(prefabHolder.GetPrefab(ScreenPrefabHolder.e_screenID.AFTER_LEVEL_FINISHED), new Vector2(0, 0), Quaternion.identity); DestroyLevelObjects(); Destroy(gameObject); } }
void SetListeners() { //HOME homeBtn.onClick.AddListener(delegate { ScreenPrefabHolder prefabHolder = GameObject.Find("ScreenPrefabHolder").GetComponent <ScreenPrefabHolder>(); Instantiate(prefabHolder.GetPrefab(ScreenPrefabHolder.e_screenID.MAIN_MENU), new Vector2(0, 0), Quaternion.identity); Destroy(gameObject); }); //NEXT LEVEL nextBtn.onClick.AddListener(delegate { HandleNextLevelChange(); ScreenPrefabHolder prefabHolder = GameObject.Find("ScreenPrefabHolder").GetComponent <ScreenPrefabHolder>(); Instantiate(prefabHolder.GetPrefab(ScreenPrefabHolder.e_screenID.LEVEL), new Vector2(0, 0), Quaternion.identity); Destroy(gameObject); }); //RESTART restartBtn.onClick.AddListener(delegate { ScreenPrefabHolder prefabHolder = GameObject.Find("ScreenPrefabHolder").GetComponent <ScreenPrefabHolder>(); Instantiate(prefabHolder.GetPrefab(ScreenPrefabHolder.e_screenID.LEVEL), new Vector2(0, 0), Quaternion.identity); Destroy(gameObject); }); }
void InitButtonListeners() { //PLAY BUTTON playBtn.onClick.AddListener(delegate { ScreenPrefabHolder prefabHolder = GameObject.Find("ScreenPrefabHolder").GetComponent <ScreenPrefabHolder>(); Instantiate(prefabHolder.GetPrefab(ScreenPrefabHolder.e_screenID.LEVEL_CHOICE), new Vector2(0, 0), Quaternion.identity); Destroy(gameObject); }); //MUTE BUTTON muteBtn.onClick.AddListener(delegate { SoundManager soundManager = GameObject.Find("SoundManager").GetComponent <SoundManager>(); if (soundManager.isMusicPlaying) { soundManager.StopBackgroundMusic(); muteBtn.GetComponent <Image>().sprite = mutedSprite; } else { soundManager.PlayBackgroundMusic(); muteBtn.GetComponent <Image>().sprite = notMutedSprite; } }); //EXIT BUTTON exitBtn.onClick.AddListener(delegate { Application.Quit(); }); }
void InitButtonListeners() { //HOME BUTTON... homeBtn.onClick.AddListener(delegate { ScreenPrefabHolder prefabHolder = GameObject.Find("ScreenPrefabHolder").GetComponent <ScreenPrefabHolder>(); Instantiate(prefabHolder.GetPrefab(ScreenPrefabHolder.e_screenID.MAIN_MENU), new Vector2(0, 0), Quaternion.identity); Destroy(gameObject); }); //LEFT BUTTON... leftBtn.onClick.AddListener(delegate { if (selectedWorld - 1 <= 0) { return; } selectedWorld--; SetLevelSlots(selectedWorld); redSignTxt.text = "World " + selectedWorld; }); //RIGHT BUTTON... rightBtn.onClick.AddListener(delegate { if (selectedWorld + 1 > GlobalSettings.WORLD_COUNT) { return; } selectedWorld++; SetLevelSlots(selectedWorld); redSignTxt.text = "World " + selectedWorld; }); //PLAY BUTTON... playBtn.onClick.AddListener(delegate { CreateLevelObject(selectedWorld, selectedLevel); }); //LEVEL ITEM BUTTONS... for (int i = 0; i < slotList.Length; ++i) { GameObject loc_currSlot = slotList[i]; loc_currSlot.GetComponent <Button>().onClick.AddListener(delegate { int newSelectedLvl = int.Parse(loc_currSlot.transform.FindChild("Text").GetComponent <Text>().text); SetSelectedLevel(newSelectedLvl); }); } }