// Use this for initialization public void OnClick() { // authenticate user: Social.localUser.Authenticate((bool success) => { // handle success or failure if (success) { Social.ReportProgress(Play.achievement_election_season, 100.0f, (bool successful) => { }); ScreenNavigation.LoadGameModeScreen(); } }); }
public void loadVenue() { ScreenNavigation.LoadGameModeScreen(); }