public static void Clean() { for (int i = 0; i < 40; i++) { ScreenLogger.print(""); } }
public static void LogError(params object[] toLog) { string log = ""; if (toLog != null) { foreach (object item in toLog) { log += ObjectToString(item); log += ", "; } if (!string.IsNullOrEmpty(log)) { log = log.Substring(0, log.Length - 2); } } if (LogToScreen) { ScreenLogger.LogError(log); } if (logToConsole) { Debug.LogError(log); } }
protected void StartWork(String port) { m_monitor.Start(); var endpoint = $"tcp://{TCPHostAdress}:{port}"; m_socket.Bind(endpoint); ScreenLogger.Log($"Socket binded to endpoint: {endpoint}", LogObject.System); }
public static ScreenLogger getLogger() { if (instance == null) { string configName = AWConfig.AW_CONFIG_GO_NAME; instance = GameObject.Find(configName).GetComponent <ScreenLogger> (); } return(instance); }
public void Jump() { if (isServer) { //send view update information to all clients ScreenLogger.getLogger().ShowMsg("called from server: JUMP"); RpcJump(); } }
public ErrorLog(APPLICATION_DATA appData) { m_AppData = appData; singleton = new object(); if (m_AppData.LogToScreen != null) { m_ScreenLogger = (ScreenLogger)m_AppData.LogToScreen; } }
public ErrorLog(APPLICATION_DATA appData, bool LogToScreen) { m_AppData = appData; singleton = new object(); if (LogToScreen) { m_ScreenLogger = new ScreenLogger(); ScreenLoggerShowing = false; } }
void Log(string str) { if (logger == null) { logger = ScreenLogger.getLogger(); } str = "Settings] " + str; logger.ShowMsg(str); Debug.Log(str); }
// Init void Start() { if (networkManager == null) { string goName = AWConfig.AW_CONFIG_GO_NAME; networkManager = GameObject.Find(goName).GetComponent <AWNetworkManager>(); } logger = ScreenLogger.getLogger(); initEvents(); }
public static void LogError(params object[] toLog) { if (LogToScreen) { ScreenLogger.LogError(LogToString(toLog)); } if (logToConsole) { UnityEngine.Debug.LogError(LogToString(toLog)); } }
//if already called protected void StopWork() { var endpoint = m_socket.LastEndpoint; m_cancelCondition = false; m_loopTask.Wait(); m_monitor.Close(); m_socket.Close(); m_context.Terminate(); ScreenLogger.Log($"Socket stopped work: {endpoint}", LogObject.System); }
public void Rotate(Vector3 axis, float degree) { if (isServer) { ScreenLogger.getLogger().ShowMsg("called from server: ROTATE " + degree); RpcRotate(axis, degree); } if (isClient) { ScreenLogger.getLogger().ShowMsg("called from client: ROTATE " + degree); SendCmd("Rotate", axis, degree); } }
//Shared hologram methods public void SetColor(Color color) { if (isServer) { //send view update information to all clients ScreenLogger.getLogger().ShowMsg("called from server " + color.ToString()); RpcSetColor(color); } if (isClient) { ScreenLogger.getLogger().ShowMsg("called from client" + color.ToString()); //send the command to the server SendCmd("SetColor", color); } }
protected void StartWork(String port) { m_tcpSocketMonitor.Start(); //m_udpSocketMonitor.Start(); var tcp_endpoint = $"tcp://{TCPHostAdress}:{port}"; //var udp_endpoint = $"udp://{TCPHostAdress}:{port}"; m_tcpSocket.Bind(tcp_endpoint); //m_udpSocket.Bind(udp_endpoint); ScreenLogger.Log($"Main TCP socket binded to endpoint: {tcp_endpoint}", LogObject.System); //ScreenLogger.Log($"Main UDP socket binded to endpoint: {udp_endpoint}", LogObject.System); }
protected void StopWork() { var tcp_endpoint = m_tcpSocket.LastEndpoint; //var udp_endpoint = m_udpSocket.LastEndpoint; m_cancelConddition = false; m_loopTask.Wait(); m_tcpSocketMonitor.Close(); //m_udpSocketMonitor.Close(); m_tcpSocket.Close(); //m_udpSocket.Close(); m_context.Terminate(); ScreenLogger.Log($"Main TCP socket stopped work: {tcp_endpoint}", LogObject.System); //ScreenLogger.Log($"Main UDP socket stopped work: {udp_endpoint}", LogObject.System); }
public ControlCenterMainForm() { InitializeComponent(); m_ScreenLogger = new ScreenLogger();// debug tool // load up the AppData object so the rest of the app has acccess to global resources m_AppData = new APPLICATION_DATA(); m_AppData.LogToScreen = m_ScreenLogger; m_Log = new ErrorLog(m_AppData); m_AppData.Logger = m_Log; m_ScreenLogger.Show(); m_AppData.RCSProtocol = (object)new RCS_Protocol.RCS_Protocol(m_AppData, null); m_AppData.TCPClient = (object)new RCSClientLib.RCSClient(null, m_AppData); this.FormClosing += new FormClosingEventHandler(Form1_FormClosing); tabControlMain.Click += new EventHandler(tabControlMain_Click); // not logged in m_AppData.LoggedIn = APPLICATION_DATA.LoggedInAs.NOT_LOGGED_IN; // start on the select server tab tabControlMain.SelectedTab = tabPageSelectServer; m_CurrentPage = tabControlMain.SelectedTab; LoadSelectServerUC(); }
void Awake() { Instance = this; DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { logger = ScreenLogger.getLogger(); netManager = (AWNetworkManager)AWNetworkManager.singleton; }
private void Awake() { ScreenLogger.SetActive(true); }