private void Start()
    {
        _animator = GetComponent <Animator>();

        _screenLighting = FindObjectOfType <ScreenLighting>();

        _canStopMoving      = true;
        _coroutineIsRunning = false;

        ResetEvolution();
    }
    // Use this for initialization
    void Start()
    {
        _playerController          = FindObjectOfType <PlayerController>();
        _playerAnimationController = FindObjectOfType <PlayerAnimationController>();
        _screenLighting            = FindObjectOfType <ScreenLighting>();
        _camera            = FindObjectOfType <CameraController>();
        _screenFilterImage = _screenLighting.transform.GetComponent <Image>();
        _soundManager      = SoundManager.instance;

        _inGameOverMenu = false;
    }