public void MoveDirection(ScreenInput input) { if(input == null) { GetComponentInChildren<Rigidbody>().velocity = Vector3.zero; return; } ScreenInput.Arrow arrow = input.arrow; if(arrow.Equals(ScreenInput.Arrow.Up)) { GetComponentInChildren<Rigidbody>().velocity = Vector3.up * speed; } if(arrow.Equals(ScreenInput.Arrow.Down)) { GetComponentInChildren<Rigidbody>().velocity = Vector3.down * speed; } if(arrow.Equals(ScreenInput.Arrow.Left)) { GetComponentInChildren<Rigidbody>().velocity = Vector3.left * speed; } if(arrow.Equals(ScreenInput.Arrow.Right)) { GetComponentInChildren<Rigidbody>().velocity = Vector3.right * speed; } }
public void MoveDirection(ScreenInput input) { if (input == null) { GetComponentInChildren <Rigidbody>().velocity = Vector3.zero; return; } ScreenInput.Arrow arrow = input.arrow; if (arrow.Equals(ScreenInput.Arrow.Up)) { GetComponentInChildren <Rigidbody>().velocity = Vector3.up * speed; } if (arrow.Equals(ScreenInput.Arrow.Down)) { GetComponentInChildren <Rigidbody>().velocity = Vector3.down * speed; } if (arrow.Equals(ScreenInput.Arrow.Left)) { GetComponentInChildren <Rigidbody>().velocity = Vector3.left * speed; } if (arrow.Equals(ScreenInput.Arrow.Right)) { GetComponentInChildren <Rigidbody>().velocity = Vector3.right * speed; } }
private void Awake() { instance = this; textureQueue = new Queue <Texture2D>(); currentTextures = new Texture2D[stepFrames]; rtHeight = renderTexture.height; rtWidth = renderTexture.width; }
/// <summary> /// Writes the specified string and moves the cursor to the next line. /// </summary> /// <param name="text">The string to write.</param> public void WriteLine(string text) { if (text.Length < charLength) { //Erase cursor: VGADriver.driver.DoubleBuffer_DrawFillRectangle((uint)LocX, (uint)LocY + 13, 8, 2, bColor); VGADriver.driver.DoubleBuffer_Update(); // Go to next line: LocX = 0; LocY += 12; txt.Append(text); ScreenInput.Add(text); EndLine += 1; // Draw string: VGADriver.driver._DrawACSIIString(EndLine.ToString() + ", " + charHeight.ToString() + ", " + ScreenInput.Count.ToString(), (uint)Color.White.ToArgb(), (uint)LocX, (uint)LocY); VGADriver.driver.DoubleBuffer_Update(); // Go to next line: //LocX = 0; //LocY += 14; //DrawCursor(LocX, LocY); PromptLocX = 0; PromptLocY += 12; } //else //{ // //Erase cursor: // VGADriver.driver.DoubleBuffer_DrawFillRectangle((uint)LocX, (uint)LocY + 13, 8, 2, bColor); // VGADriver.driver.DoubleBuffer_Update(); // string first = text.Substring(0, charLength - 1); // // Go to next line: // LocX = 0; // LocY += 12; // // Draw string: // VGADriver.driver._DrawACSIIString(first, (uint)Color.White.ToArgb(), (uint)LocX, (uint)LocY); // VGADriver.driver.DoubleBuffer_Update(); // ScreenInput.Add(first); // string rest = text.Substring(charLength - 1); // //Save last coordinates: // LLocX = LocX + ((first.Length) * 8) - 8; // LLocY = LocY; // // Go to next line: // LocX = 0; // LocY += 12; // // Draw string: // VGADriver.driver._DrawACSIIString(rest, (uint)Color.White.ToArgb(), (uint)LocX, (uint)LocY); // VGADriver.driver.DoubleBuffer_Update(); // txt.Append(text); // ScreenInput.Add(rest); // LocX = (rest.Length) * 8; // EndLine += 2; // //// Go to next line: // //LocX = 0; // //LocY += 12; // PromptLocX = 0; // PromptLocY += 24; //} }
// Start is called before the first frame update void Start() { ganzObj = transform.GetChild(0).gameObject; src = GetComponent <AudioSource>(); randUnlockPosition(); SRManager.instance.playTTS(infoClip); screenInput = ScreenInput.instance; screenInput.deactivate(infoClip.length); }
// Start is called before the first frame update void Start() { input = ScreenInput.instance; src = GetComponent <AudioSource>(); src.clip = normalSteps[0]; src.Play(); src.Pause(); initPos = fireSprite.transform.position; anim.Play("Fire"); }
internal void SaveToMemory() { ScreenInput.Add(currentDirectory + ">" + txt.ToString()); txt.Clear(); EndLine += 1; //Erase cursor: VGADriver.driver.DoubleBuffer_DrawFillRectangle((uint)LocX, (uint)LocY + 13, 8, 2, bColor); VGADriver.driver.DoubleBuffer_Update(); Prompt(); }
private void Start() { screenInput = ScreenInput.instance; src = GetComponent <AudioSource>(); if (src == null) { throw new System.Exception("No se encontró el componente Audio Source para reproducir sonido"); } //reproducimos el audio inicial src.clip = introTTS; src.Play(); screenInput.deactivate(introTTS.length); //desactivamos el input mientras dure el audio }
private ScreenInput getMouseInput() { ScreenInput result = null; if (Input.GetMouseButtonDown(0 /*left*/)) { result = new ScreenInput(); result.inputPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); result.state = ScreenInput.State.Down; } return(result); }
public SaveLoadBlockset(Engine engine, BlockPlacer parentScreen) : base("Save or Load Prompt") { DemandPriority = true; text = new ScreenText(this, "Type in the name of this set below.", engine.FontMain); AddElement(text); input = new ScreenInput(this, engine.FontMain); input.InputString = engine.room.BlockSet.Name; AddElement(input); AddElement(new ScreenButton(this, "Save", engine.FontMain)); AddElement(new ScreenButton(this, "Load", engine.FontMain)); AddCloseButton(engine); this.parentScreen = parentScreen; }
private ScreenInput getMouseInput() { ScreenInput result = null; if(Input.GetMouseButtonDown(0 /*left*/)) { result = new ScreenInput(); Vector3 mouseInput = Input.mousePosition; mouseInput.z = 10; result.inputPoint = Camera.main.ScreenToWorldPoint(mouseInput); result.state = ScreenInput.State.Down; } return result; }
private ScreenInput getTouchInput() { ScreenInput result = null; if(Input.touchCount > 0) { Touch firstTouch = Input.GetTouch(0); if (firstTouch.phase == TouchPhase.Began) { result = new ScreenInput(); result.inputPoint = Camera.main.ScreenToWorldPoint(firstTouch.position); result.state = ScreenInput.State.Down; } } return result; }
public InputPrompt(Engine engine, Screen parentScreen, String title, String text, String startText, bool CloseButton) : base(title) { DemandPriority = true; AddText(text, engine.FontMain); input = new ScreenInput(this, engine.FontMain); input.InputString = startText; AddElement(input); AddElement(new ScreenButton(this, "OK", engine.FontMain)); this.parentScreen = parentScreen; if (CloseButton) { AddCloseButton(engine); } Center(engine); }
// Start is called before the first frame update void Start() { gm = GameManager.instance; screenInput = ScreenInput.instance; if (type == SRType.Room) { if (gm.isSceneNew(roomIndex)) { gm.loadRoomFromFile(roomIndex); gm.instantiateRoom(); gm.SaveData(); if (intro != null && intro.length != 0) { playTTS(intro); deactivate(intro.length); Invoke("introReadFocus", intro.length); } else { introReadFocus(); } } else { if (gm.onlinePlay) //MIRA SI HAY DATOS EN LA NUBE { print("Datos online"); gm.loadFromWeb(); } else //MIRA DATOS LOCALES { print("Datos locales"); gm.loadLocalData(); } gm.instantiateRoom(); currentList.ReadFocus(); } // Nos aseguramos de la asignación de los objetos // ya que Unity no garantiza el orden de los Starts inventory.SetListToChildren(); scene.SetListToChildren(); } else { introReadFocus(); } }
private ScreenInput getTouchInput() { ScreenInput result = null; if (Input.touchCount > 0) { Touch firstTouch = Input.GetTouch(0); if (firstTouch.phase == TouchPhase.Began) { result = new ScreenInput(); result.inputPoint = Camera.main.ScreenToWorldPoint(firstTouch.position); result.state = ScreenInput.State.Down; } } return(result); }
/// <summary> /// Constructs a block selector window. /// </summary> public BlockPlacer(Engine engine, LevelEditor parentEditor) : base("Block Selector") { this.parentEditor = parentEditor; ScreenButton _but = new ScreenButton(this, "Back", "<", engine.FontMain); _but.Position.X = boarderSize; _but.Size.X = 32; ElementList.Add(_but); _but = new ScreenButton(this, "Forward", ">", engine.FontMain); _but.Position.X = boarderSize + 32 + boarderSize; _but.Size.X = 32; _but.Position.Y = headerSize + boarderSize; ElementList.Add(_but); _but = new ScreenButton(this, "New Block", "New", engine.FontMain); _but.Position.X = boarderSize + 32 + boarderSize + 32 + boarderSize; _but.Size.X = 48; _but.Position.Y = headerSize + boarderSize; ElementList.Add(_but); _but = new ScreenButton(this, "Edit Block", "Edit", engine.FontMain); _but.Position.X = boarderSize + 32 + boarderSize + 32 + boarderSize + 48 + boarderSize; _but.Size.X = 48; _but.Position.Y = headerSize + boarderSize; ElementList.Add(_but); _but = new ScreenButton(this, "Save/Load", "Sv/Ld", engine.FontMain); _but.Position.X = boarderSize + 32 + boarderSize + 32 + boarderSize + 48 + boarderSize + 48 + boarderSize; _but.Size.X = 48; _but.Position.Y = headerSize + boarderSize; ElementList.Add(_but); InputField = new ScreenInput(this, engine.FontMain); AddElement(InputField); PrevPosition = new Vector2((Size.X - PrevBoxWidth * PrevMaximumColumns) / 2, GetTotalElementHeight()); this.Size.Y = PrevPosition.Y + Screen.boarderSize + PrevMaximumRows * PrevBoxHeight; FilterBlocks(engine); this.Position = new Vector2(engine.windowSize.X - this.Size.X, 0); }
public LightSettings(Engine engine, LevelEditor ParentScreen) : base("Light Settings") { this.Size = new Vector2(256, 256); this.ParentScreen = ParentScreen; ParentScreen.RestrictZ = false; AddCloseButton(engine); ParentScreen.StackBlocks = false; ParentScreen.StackButton.Tex = engine.textureManager.Dic["stack_off_button"]; AddText("Click in 3D space to place sun.", engine.FontMain); LightIntensityBox = new ScreenInput(this, engine.FontMain, "IntensityInput"); AddElement(LightIntensityBox); AmbienceBox = new ScreenInput(this, engine.FontMain, "AmbienceInput"); AddElement(AmbienceBox); PictureTop = this.GetTotalElementHeight(); this.Size = new Vector2(256, PictureTop + 256); LightIntensityBox.InputString = engine.primManager.myEffect.LightIntensity.ToString(); AmbienceBox.InputString = engine.primManager.myEffect.Ambience.ToString(); }
//For arrow inputs private ScreenInput getKeyboardInput() { ScreenInput result = null; if (Input.GetKey(KeyCode.DownArrow)) { result = new ScreenInput(); result.inputPoint = Vector2.zero; result.state = ScreenInput.State.Hold; result.arrow = ScreenInput.Arrow.Down; } if (Input.GetKey(KeyCode.UpArrow)) { result = new ScreenInput(); result.inputPoint = Vector2.zero; result.state = ScreenInput.State.Hold; result.arrow = ScreenInput.Arrow.Up; } if (Input.GetKey(KeyCode.LeftArrow)) { result = new ScreenInput(); result.inputPoint = Vector2.zero; result.state = ScreenInput.State.Hold; result.arrow = ScreenInput.Arrow.Left; } if (Input.GetKey(KeyCode.RightArrow)) { result = new ScreenInput(); result.inputPoint = Vector2.zero; result.state = ScreenInput.State.Hold; result.arrow = ScreenInput.Arrow.Right; } return result; }
//For arrow inputs private ScreenInput getKeyboardInput() { ScreenInput result = null; if (Input.GetKey(KeyCode.DownArrow)) { result = new ScreenInput(); result.inputPoint = Vector2.zero; result.state = ScreenInput.State.Hold; result.arrow = ScreenInput.Arrow.Down; } if (Input.GetKey(KeyCode.UpArrow)) { result = new ScreenInput(); result.inputPoint = Vector2.zero; result.state = ScreenInput.State.Hold; result.arrow = ScreenInput.Arrow.Up; } if (Input.GetKey(KeyCode.LeftArrow)) { result = new ScreenInput(); result.inputPoint = Vector2.zero; result.state = ScreenInput.State.Hold; result.arrow = ScreenInput.Arrow.Left; } if (Input.GetKey(KeyCode.RightArrow)) { result = new ScreenInput(); result.inputPoint = Vector2.zero; result.state = ScreenInput.State.Hold; result.arrow = ScreenInput.Arrow.Right; } return(result); }
private void Awake() { instance = this; cam = Camera.main; }
void Update () { timer_f = Time.time; timer_i = Mathf.FloorToInt(timer_f); GameObject.Find("Second").GetComponent<UILabel>().text = timer_i+""; if(_inputManager != null) { input = _inputManager.GetInput(); } if(input != null) { Ray ray = new Ray(_camera.transform.position, input.inputPoint - _camera.transform.position); RaycastHit[] hits = Physics.RaycastAll(ray, Constants.Board.raycastLength); } }
// Update is called once per frame void Update() { ScreenInput input = _inputManager.GetKeyboardKey(); MoveDirection(input); }
// Start is called before the first frame update void Start() { screenInput = ScreenInput.instance; currentList.ReadFocus(); }
public void StartRecording() { // Start recording from main camera recorder = new WEBMRecorder(videoWidth, videoHeight, 30); screenInput = new ScreenInput(recorder, Camera.main); }