private void Start() { baseRotation = gameObject.transform.rotation; basePosition = gameObject.transform.position; lastMovementTimestamp = -timeOut; screenFaderController.StartFadingToClear(); }
IEnumerator ScrollDown() { while (scrollRect.verticalNormalizedPosition > 0) { scrollRect.verticalNormalizedPosition -= scrollRate; yield return(null); } if (GameManager.Instance.gameStateMachine.currentState == StateType.Intro) { while (canvasGroup.alpha > 0) { canvasGroup.alpha -= fadeRate; yield return(null); } screenFaderController.StartFadingToClear(); } }