/// <summary> /// 사망 코루틴입니다. /// </summary> IEnumerator CoroutineDead() { // for (int i = 0; i < _blinkCount1; ++i) { ToggleHighlighted(); yield return(new WaitForSeconds(_blinkInterval1)); } /* * // * for (int i = 0; i < _blinkCount2; ++i) * { * ToggleHighlighted(); * yield return new WaitForSeconds(_blinkInterval2); * } */ // StageManager stageManager = StageManager.Instance; stageManager.RequestStopBackgroundMusic(); // EffectBossExplosionScript explosion = Instantiate (_explosion, transform.position, transform.rotation); explosion.gameObject.SetActive(true); // ScreenFader fader = stageManager._fader; fader.fadeSpeed = 0.2f; fader.ChangeFadeTextureColor(1); fader.ChangeFadeTextureColor(new Color(1, 1, 1, 0), Color.white, 0.5f); fader.FadeOut(); // while (ExplosionEnd() == false) { ToggleHighlighted(); yield return(new WaitForSeconds(_blinkInterval2)); } // AudioSource se = stageManager.BossClearExplosionSoundEffect; se.Play(); // SpriteRenderer renderer = GetComponent <SpriteRenderer>(); renderer.sprite = null; explosion.gameObject.SetActive(false); // fader.fadeSpeed = 1f; fader.FadeIn(); while (fader.FadeInEnded == false || se.isPlaying) { yield return(false); } // 사망이 끝났습니다. fader.fadeSpeed = 3f; fader.ChangeFadeTextureColor(0); fader.ChangeFadeTextureColor(new Color(0, 0, 0, 0), Color.black, 0.95f); stageManager.RequestClearStage(); yield break; }