void CaptureIntel(ServerMPPlayer player, Intel intel) { intel.Return(); string team = intel.Team == Team.A ? "Red" : "Blue"; Screen.Chat(string.Format("The {0} intel has been captured!", team)); if (player != null) { player.DropIntel(); NetworkPlayer netPlayer; if (NetPlayerComponent.TryGetPlayer(player.StateInfo.Owner, out netPlayer)) { netPlayer.Score += SCORE_CAPTURE; Screen.AddFeedItem(netPlayer.Name, "", World.GetTeamColor(player.Team), "Captured", "Intel", World.GetTeamColor(player.Team == Team.A ? Team.B : Team.A)); } } else { Screen.AddFeedItem("?", null, World.GetTeamColor(intel.Team == Team.A ? Team.B : Team.A), "Captured", "Intel", World.GetTeamColor(intel.Team)); } if (intel.Team == Team.B) { teamAScore++; } else { teamBScore++; } if (teamAScore < SCORE_CAP && teamBScore < SCORE_CAP) { NetChannel.FireEventForAllConnections("Client_IntelCaptured", (byte)intel.Team); } NetChannel.FireEventForAllConnections("Client_UpdateScores", (short)teamAScore, (short)teamBScore); }
private void Intel_OnDropped(object sender, Player _player) { Intel intel = (Intel)sender; ServerMPPlayer player = (ServerMPPlayer)_player; string team = intel.Team == Team.A ? "Red" : "Blue"; Screen.Chat(string.Format("The {0} intel has been dropped!", team)); NetworkPlayer netPlayer; if (NetPlayerComponent.TryGetPlayer(player.StateInfo.Owner, out netPlayer)) { Screen.AddFeedItem(netPlayer.Name, "", World.GetTeamColor(player.Team), "Dropped", "Intel", World.GetTeamColor(intel.Team)); } NetChannel.FireEventForAllConnections("Client_IntelDropped", (byte)intel.Team); }