private void Start() { minimapCamera = GetComponent <Camera>(); playerShipMovement = playerShip.GetComponent <Scr_PlayerShipMovement>(); currentTarget = playerShipMovement.currentPlanet; }
private void Start() { playerShipMovement = playership.GetComponent <Scr_PlayerShipMovement>(); lineRenderer = GetComponent <LineRenderer>(); disablingDelaySaved = disablingDelay; activateDelaySaved = activateDelay; }
private void Start() { playerShipMovement = playerShip.GetComponent <Scr_PlayerShipMovement>(); playerShipStats = playerShip.GetComponent <Scr_PlayerShipStats>(); anim_AstronautInterface.SetBool("Show", true); anim_FadeImage.SetBool("Fade", true); }
private void Awake() { playerShipMovement = playerShip.GetComponent <Scr_PlayerShipMovement>(); asteroids = new List <Scr_AsteroidClass>(); planets = new List <Scr_PlanetClass>(); asteroidIndicators = new List <GameObject>(); planetIndicators = new List <GameObject>(); }
private void Start() { playerShipMovement = GameObject.Find("PlayerShip").GetComponent <Scr_PlayerShipMovement>(); rb = GetComponent <Rigidbody2D>(); lootParticles = GetComponentInChildren <ParticleSystem>(); emulatePhysics = true; onHands = false; ResourceTypeChoice(); InitialImpulse(); }
private void Start() { playerShipMovement = GetComponent <Scr_PlayerShipMovement>(); playerShipEffects = GetComponent <Scr_PlayerShipEffects>(); playerShipPrediction = GetComponent <Scr_PlayerShipPrediction>(); rb = GetComponent <Rigidbody2D>(); fuelSlider.maxValue = maxFuel; fuelTankSlider.maxValue = maxFuel; shieldSlider.maxValue = maxShield; level = 0; }
private void Start() { astronaut = GameObject.Find("Astronaut"); astronautSpot = GameObject.Find("AstronautSpot").GetComponent <Transform>(); playerShip = GameObject.Find("PlayerShip"); playerShipSpot = GameObject.Find("PlayerShipSpot").GetComponent <Transform>(); anim = GetComponentInChildren <Animator>(); playerShipActions = playerShip.GetComponent <Scr_PlayerShipActions>(); playerShipMovement = playerShip.GetComponent <Scr_PlayerShipMovement>(); savedDelay = boardingDelay; target = playerShipSpot; }
public void Start() { astronautRb = GetComponent <Rigidbody2D>(); playerShipMovement = playerShip.GetComponent <Scr_PlayerShipMovement>(); playerShipActions = playerShip.GetComponent <Scr_PlayerShipActions>(); astronautStats = GetComponent <Scr_AstronautStats>(); astronautEffects = GetComponent <Scr_AstronautEffects>(); savedTimeCharge = timeCharge; charge = true; unlockedJetpack = false; planetRotation = new Quaternion(0, 0, 0, 0); Calculations(); baseDistanceFromCenterToGround = currentDistanceFromCenterToGround; canMove = true; }
private void Start() { playerShipMovement = playerShip.GetComponent <Scr_PlayerShipMovement>(); playerShipActions = playerShip.GetComponent <Scr_PlayerShipActions>(); mainCamera = GetComponent <Camera>(); desiredUp = transform.up; if (playerShipMovement.currentPlanet != null) { zoomInPlanet = zoomInPlanetRatio * playerShipMovement.currentPlanet.GetComponent <Scr_Planet>().planetSize; } mainCamera.orthographicSize = zoomInPlanet; smoothRotation = true; shakeInstance = CameraShaker.Instance.StartShake(magnitude, roughness, fadeOutTime); shakeInstance.StartFadeOut(0); shakeInstance.DeleteOnInactive = true; }
private void Start() { playerShipMovement = GetComponent <Scr_PlayerShipMovement>(); playerShipPrediction = GetComponent <Scr_PlayerShipPrediction>(); cableVisuals = GetComponentInChildren <Scr_CableVisuals>(); playerShipProxCheck = GetComponentInChildren <Scr_PlayerShipProxCheck>(); playerShipRb = GetComponent <Rigidbody2D>(); astronautRb = astronaut.GetComponent <Rigidbody2D>(); unlockedMiningLaser = false; unlockedSpaceWalk = false; canInputAgain = true; deployDelaySaved = deployDelay; miningSlider.maxValue = maxPower; Scr_PlayerData.checkpointPlanet = gameManager.initialPlanet.transform; Scr_PlayerData.checkpointPlayershipPosition = transform.localPosition; Scr_PlayerData.checkpointPlayershipRotation = transform.localRotation; Scr_PlayerData.checkpointFuel = GetComponent <Scr_PlayerShipStats>().currentFuel; Scr_PlayerData.checkpointShield = GetComponent <Scr_PlayerShipStats>().currentShield; }
private void Start() { playerShipMovement = GetComponent <Scr_PlayerShipMovement>(); }
private void Start() { playerShipMovement = playerShip.GetComponent <Scr_PlayerShipMovement>(); temporaryColor = atmosphereImage.color; }
private void Start() { playerShipStats = GetComponentInParent <Scr_PlayerShipStats>(); playerShipMovement = GetComponentInParent <Scr_PlayerShipMovement>(); }