// Use this for initialization void Start() { enfriamiento = false; scrPersMov = this.GetComponent <Scr_Personaje_Movimiento1>(); scrPersCol = this.GetComponent <Scr_Personaje_Colisiones1>(); rbMe = this.GetComponent <Rigidbody2D>(); salto = 0; heTocado = false; }
// Use this for initialization void Start() { objCamara = GameObject.FindGameObjectWithTag("MainCamera"); rbMe = this.GetComponent <Rigidbody2D>(); animMe = this.GetComponent <Animator>(); scrPersCol = this.GetComponent <Scr_Personaje_Colisiones1>(); if (SceneManager.GetActiveScene().name != "Esc_Mundo1_1") { Invoke("FinIntro", 1.0f); } yInicialCamara = objCamara.transform.position.y; meta = false; this.animMe.SetInteger("TransMe", 0); //Corriendo }