private void Start() { astronautMovement = GetComponent <Scr_AstronautMovement>(); astronautStats = GetComponent <Scr_AstronautStats>(); cableVisuals = playerShip.GetComponentInChildren <Scr_CableVisuals>(); playerShipActions = playerShip.GetComponent <Scr_PlayerShipActions>(); toolOnFloor = null; emptyHands = true; savedTimeToMine = timeToMine; }
private void Start() { playerShipMovement = GetComponent <Scr_PlayerShipMovement>(); playerShipPrediction = GetComponent <Scr_PlayerShipPrediction>(); cableVisuals = GetComponentInChildren <Scr_CableVisuals>(); playerShipProxCheck = GetComponentInChildren <Scr_PlayerShipProxCheck>(); playerShipRb = GetComponent <Rigidbody2D>(); astronautRb = astronaut.GetComponent <Rigidbody2D>(); unlockedMiningLaser = false; unlockedSpaceWalk = false; canInputAgain = true; deployDelaySaved = deployDelay; miningSlider.maxValue = maxPower; Scr_PlayerData.checkpointPlanet = gameManager.initialPlanet.transform; Scr_PlayerData.checkpointPlayershipPosition = transform.localPosition; Scr_PlayerData.checkpointPlayershipRotation = transform.localRotation; Scr_PlayerData.checkpointFuel = GetComponent <Scr_PlayerShipStats>().currentFuel; Scr_PlayerData.checkpointShield = GetComponent <Scr_PlayerShipStats>().currentShield; }