// Use this for initialization void Start() { ScrGameManager2 scrGM2 = GameObject.Find("GameManager").GetComponent <ScrGameManager2>(); screenPosXMin = scrGM2.ScreenPosXMin; screenPosXMax = scrGM2.ScreenPosXMax; }
// Use this for initialization void Start() { soldier = gameObject.transform.parent.gameObject; trajectory = gameObject.GetComponent <LineRenderer>(); ScrGameManager2 scrGM2 = GameObject.Find("GameManager").GetComponent <ScrGameManager2>(); screenPosXMin = scrGM2.ScreenPosXMin; screenPosXMax = scrGM2.ScreenPosXMax; }
// Use this for initialization void Start() { ScrGameManager2 scrGM2 = GameObject.Find("GameManager").GetComponent <ScrGameManager2>(); screenPosXMin = scrGM2.ScreenPosXMin; screenPosXMax = scrGM2.ScreenPosXMax; isMoveDown = true; isMoveLeft = false; isMoveRight = false; startPosition = gameObject.transform.position; goalPosition = new Vector3(startPosition.x, 3.84f, startPosition.z); }