private void SetXInputDeviceStatus(ScpDirector.XInput_Device device) { string status = Globalization.Translate("Status_Disconnected"); if (ScpDirector.Access.IsConnected(device)) { status = Globalization.Translate("Status_Connected"); } status = Globalization.TranslateFormat("XInput_Device_Num", (int)device, status); switch (device) { case ScpDirector.XInput_Device.Device_A: xlabel1.Content = status; break; case ScpDirector.XInput_Device.Device_B: xlabel2.Content = status; break; case ScpDirector.XInput_Device.Device_C: xlabel3.Content = status; break; case ScpDirector.XInput_Device.Device_D: xlabel4.Content = status; break; } }
public XInputAxisAssignment(X360Axis axis, ScpDirector.XInput_Device device = ScpDirector.XInput_Device.Device_A) { Axis = axis; Device = device; }
public XInputButtonAssignment(X360Button button, ScpDirector.XInput_Device device = ScpDirector.XInput_Device.Device_A) { Button = button; Device = device; }
public void XboxAssign(ScpDirector.XInput_Device device = ScpDirector.XInput_Device.Device_A) { Dictionary <string, AssignmentCollection> defaults = new Dictionary <string, AssignmentCollection>(); // Depends on what extension is connected // IR //defaults.Add(INPUT_NAMES.WIIMOTE.UP, new AssignmentCollection(new List<IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RY_Hi, device) })); //defaults.Add(INPUT_NAMES.WIIMOTE.RDOWN, new AssignmentCollection(new List<IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RY_Lo, device) })); //defaults.Add(INPUT_NAMES.WIIMOTE.RRIGHT, new AssignmentCollection(new List<IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RX_Hi, device) })); //defaults.Add(INPUT_NAMES.WIIMOTE.RLEFT, new AssignmentCollection(new List<IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RX_Lo, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.UP, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Up, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.DOWN, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Down, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.LEFT, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Left, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.RIGHT, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Right, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.A, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.A, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.B, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.B, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.MINUS, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Start, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.PLUS, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Back, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.HOME, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Guide, device) })); defaults.Add(INPUT_NAMES.NUNCHUK.UP, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LY_Hi, device) })); defaults.Add(INPUT_NAMES.NUNCHUK.DOWN, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LY_Lo, device) })); defaults.Add(INPUT_NAMES.NUNCHUK.RIGHT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LX_Hi, device) })); defaults.Add(INPUT_NAMES.NUNCHUK.LEFT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LX_Lo, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.ONE, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.X, device) })); defaults.Add(INPUT_NAMES.WIIMOTE.TWO, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Y, device) })); defaults.Add(INPUT_NAMES.NUNCHUK.C, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.LB, device) })); defaults.Add(INPUT_NAMES.NUNCHUK.Z, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.RB, device) })); //defaults.Add(INPUT_NAMES.NUNCHUK.ZL, new AssignmentCollection(new List<IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LT, device) })); //defaults.Add(INPUT_NAMES.NUNCHUK.ZR, new AssignmentCollection(new List<IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RT, device) })); //defaults.Add(INPUT_NAMES.WIIMOTE.LS, new AssignmentCollection(new List<IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.LS, device) })); //defaults.Add(INPUT_NAMES.WIIMOTE.RS, new AssignmentCollection(new List<IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.RS, device) })); #region Classic Controller defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.LUP, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LY_Hi, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.LDOWN, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LY_Lo, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.LRIGHT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LX_Hi, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.LLEFT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LX_Lo, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.RUP, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RY_Hi, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.RDOWN, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RY_Lo, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.RRIGHT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RX_Hi, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.RLEFT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RX_Lo, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.LT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LT, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.RT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RT, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.UP, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Up, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.DOWN, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Down, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.LEFT, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Left, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.RIGHT, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Right, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.A, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.A, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.B, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.B, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.X, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.X, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.Y, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Y, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.ZL, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.LB, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.ZR, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.RB, device) })); //defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.LFULL, new AssignmentCollection(new List<IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.LS, device) })); //defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.RFULL, new AssignmentCollection(new List<IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.RS, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.START, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Start, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.SELECT, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Back, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER.HOME, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Guide, device) })); #endregion #region Classic Controller Pro defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.LUP, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LY_Hi, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.LDOWN, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LY_Lo, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.LRIGHT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LX_Hi, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.LLEFT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LX_Lo, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.RUP, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RY_Hi, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.RDOWN, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RY_Lo, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.RRIGHT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RX_Hi, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.RLEFT, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RX_Lo, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.ZL, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.LT, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.ZR, new AssignmentCollection(new List <IAssignment> { new XInputAxisAssignment(ScpControl.X360Axis.RT, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.UP, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Up, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.DOWN, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Down, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.LEFT, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Left, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.RIGHT, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Right, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.A, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.A, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.B, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.B, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.X, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.X, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.Y, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Y, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.L, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.LB, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.R, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.RB, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.START, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Start, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.SELECT, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Back, device) })); defaults.Add(INPUT_NAMES.CLASSIC_CONTROLLER_PRO.HOME, new AssignmentCollection(new List <IAssignment> { new XInputButtonAssignment(ScpControl.X360Button.Guide, device) })); #endregion CallEvent_OnQuickAssign(defaults); }