void Start() { //Rigidbody2D rigidbody = gameObject.AddComponent<Rigidbody2D>(); wandering = this.GetComponent <WanderingBehaviour>(); player = GameObject.Find("Scout"); player_script = player.GetComponent <Scout_Move>(); player_transform = player.GetComponent <Transform>(); rand_speed = Random.Range(4, 7); ref_ = GameObject.Find("game_manager").GetComponent <GameManager>(); }
// Start is called before the first frame update void Start() { music_source.clip = theme_music; score = 0; score_txt.GetComponent <Text>().text = ""; player = player_ref.GetComponent <Scout_Move>(); image_bomb.SetActive(false); image_flee.SetActive(false); frenzy_sky = frenzy_sky_obj.GetComponent <FrenzyScript>(); frenzy_sun = frenzy_sun_obj.GetComponent <FrenzyScript>(); frenzy_sun.enabled = false; frenzy_sky.enabled = false; original_color_sky = frenzy_sky_obj.GetComponent <Light>().color; original_color_sun = frenzy_sun_obj.GetComponent <Light>().color; }