Inheritance: MonoBehaviour
 /// <summary>
 /// Initialize information
 /// </summary>
 void Start()
 {
     // Init movement info
     base.init();
     base.setMovementScript(this.gameObject.GetComponent <AStar>());
     base.moveTowardsPlayerAtEndOfPath = true;
     base.targetLocation = Player.Instance.getClosestVertice();
     this.controller     = this.gameObject.GetComponent <ScorpionController>();
 }
 /// <summary>
 /// Initialize information
 /// </summary>
 void Start()
 {
     // Init movement info
     base.init();
     base.setMovementScript(this.gameObject.GetComponent<AStar>());
     base.moveTowardsPlayerAtEndOfPath = true;
     base.targetLocation = Player.Instance.getClosestVertice();
     this.controller = this.gameObject.GetComponent<ScorpionController>();
 }