/// <summary> /// Loads the learner interactions. /// </summary> /// <remarks>Load the learner interactions from SCORM and present as a formatted string to the GUI.</remarks> public void LoadLearnerInteractions() { List <StudentRecord.LearnerInteractionRecord> interactionsList = ScormManager.GetInteractions(); string stringInteractionsList = ""; foreach (StudentRecord.LearnerInteractionRecord record in interactionsList) { string timeStamp = record.timeStamp.ToString(); // Get the Interaction data as strings String id = record.id; string type = record.type.ToString(); string weighting = record.weighting.ToString(); string latency = record.latency.ToString(); string description = record.description; string response = record.response; string result = record.result.ToString(); // If the Interaction result is set as the 'estimate', the result needs to be set to the numeric estimate value if (record.result == StudentRecord.ResultType.estimate) { result = record.estimate.ToString(); } string stringInteractionObjectivesList = ""; // Load the list of objectives and format it into a string if (record.objectives != null) { List <StudentRecord.LearnerInteractionObjective> interactionObjectivesList = record.objectives; if (interactionObjectivesList.Count > 0) { string stringObjectiveIds = ""; foreach (StudentRecord.LearnerInteractionObjective singleObjective in interactionObjectivesList) { stringObjectiveIds += singleObjective.id + " "; } stringInteractionObjectivesList = "Objectives (" + stringObjectiveIds + ")\n"; } } string stringInteractionCorrectResponseList = ""; // Load the list of correct response patterns and format it into a string if (record.correctResponses != null) { List <StudentRecord.LearnerInteractionCorrectResponse> interactionCorrectResponseList = record.correctResponses; if (interactionCorrectResponseList.Count > 0) { string stringPatterns = ""; foreach (StudentRecord.LearnerInteractionCorrectResponse singleCorrectResponse in interactionCorrectResponseList) { stringPatterns += singleCorrectResponse.pattern + " "; } stringInteractionCorrectResponseList = "Correct Response Patterns (" + stringPatterns + ")\n"; } } stringInteractionsList += timeStamp + " :: " + id + "\n" + description + "\n(type: " + type + " weighting: " + weighting + " latency: " + latency + "secs)\nResponse: " + response + " Result: " + result + "\n" + stringInteractionCorrectResponseList + stringInteractionObjectivesList + "\n"; // Format the entire Interaction data set as a string and add to the GUI element } GameObject.Find("InteractionList").GetComponent <Text> ().text = stringInteractionsList; }