private void OnGameWinnerDecision(Scoreboard.PlayerScore score) { // 게임 승리자가 결정되었을때 호출됨. // 여기서 게임 종료 처리, 결과전송 등등을 수행해야함. List <Scoreboard.PlayerScore> list = Scoreboard.GetSortedPlayerScores(); for (int i = 0; i < list.Count; i++) { Console.WriteLine((i + 1).ToString() + "위 " + list[i].Nickname + " 킬 : " + list[i].Kill); } Packet gameResultPacket = new Packet(Packet.HEADER.GAME_RESULT_RANK, Config.MAX_SESSION_BUFFER_SIZE); for (int i = 0; i < list.Count; i++) { gameResultPacket.Push(list[i].Nickname); gameResultPacket.Push(Encoding.ASCII.GetByteCount(list[i].Nickname)); gameResultPacket.Push(list[i].Kill); } gameResultPacket.Push(list.Count); UserMediator.BroadCast(gameResultPacket); }
private bool GameWinPredicate(Scoreboard.PlayerScore score) { if (score.Kill >= 5) { return(true); } return(false); }