void Start() { variable = Variable.GetComponent <Variable_Controller>(); score_controller = score.GetComponent <Score_Controller>(); rigid = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); }
void Start() { cat_Controller = Cat.GetComponent <Cat_Controller>(); score_controller = Score.GetComponent <Score_Controller>(); Variable = GameObject.Find("Variable_Controller"); variable = Variable.GetComponent <Variable_Controller>(); }
private void Awake() { if (_instance != null && _instance != this) { Destroy(gameObject); } else { _instance = this; } }
// Start is called before the first frame update void Start() { score = this; }