public static void SetTimeLeft(int val) { ScoreTop.TimeTimer = Time.time + (float)val; ScoreTop.TimeLeft = val; ScoreTop.detonationTime = (float)val; ScoreTop.UpdateTimeLeft(); }
public static void SetData(int gamemode, int fraglimit, int timeleft, int friendlyfire) { ScoreTop.GameMode = gamemode; ScoreTop.FragLimit = fraglimit; ScoreTop.FriendlyFire = friendlyfire; ScoreTop.sFragLimit = fraglimit.ToString(); ScoreTop.TimeTimer = Time.time + (float)timeleft; ScoreTop.TimeLeft = timeleft; ScoreTop.UpdateTimeLeft(); }
private void DrawTimer() { int num = (int)(ScoreTop.TimeTimer - Time.time); if (num != ScoreTop.TimeLeft) { ScoreTop.TimeLeft = num; ScoreTop.UpdateTimeLeft(); } if (!ScoreTop.bombIndicator) { GUI2.DrawTextRes(this.rScore, ScoreTop.sTimeLeft, TextAnchor.MiddleCenter, _Color.White, 0, 12, true); } }