public void ResetAll() { ScoreSaver.SaveHighScore("0"); TutorialDoneSaver.SaveTutorialDone("false"); ChangeSettingsText.SetTextTo("Alles wurde erfolgreich zurückgesetzt"); }
void Update() { Debug.Log(isMoving); time2 = time2 + Time.deltaTime; //Gibt an das die unteren Griffe, betreten werden dürfen Griffe[0, 0] = true; Griffe[1, 0] = true; Griffe[2, 0] = true; Griffe[3, 0] = true; Griffe[4, 0] = true; Griffe[5, 0] = true; Griffe[6, 0] = true; ObjectPosition = transform.position; DistanzToHomeY = ObjectPosition.y - HomePosition.y; DistanzToHomeX = ObjectPosition.x - HomePosition.x; //Debug.Log (ObjectPosition); //Debug.Log (HomePosition); if (usingHomeVector == false) { DistanzToHomeVector = new Vector3(DistanzToHomeX, DistanzToHomeY, 0.0f); DistanzToHomeVector = DistanzToHomeVector * -Geschwindigkeit; } //Debug.Log (usingHomeVector); //DistanzToHomeX = Mathf.Abs (DistanzToHomeX); //DistanzToHomeY = Mathf.Abs (DistanzToHomeY); //DistanzToHome = DistanzToHomeX + DistanzToHomeY; LocalMousePosition.x = screenx + 0.5f; LocalMousePosition.y = screeny + 0.5f; //Vector3 Richtung = LocalMousePosition; //Vector3 startposition = new Vector3 (-1.0f, -5.0f, 0.0f); Rigidbody2D rigid = GetComponent(typeof(Rigidbody2D)) as Rigidbody2D; time = time + Time.deltaTime; //Debug.Log (time); //Debug.Log (right); //Debug.Log (Input.GetAxis ("Horizontal")); Debug.Log(HomePosition); Debug.Log(DistanzToHomeVector); Vector2 movement = new Vector2(moveHorizontal, moveVertical); rigid.velocity = movement; //Debug.Log (movement); /*Debug.Log (mousePosition); * Debug.Log (Screenposition); * Debug.Log (screenx); * Debug.Log (screeny);*/ //Debug.Log(ObjectPosition); //Debug.Log(LocalMousePosition); /*if (Input.GetMouseButtonDown (0)) * { * //Camera camera = GetComponent(); * //mousePosition = Input.mousePosition; * //Screenposition = camera.ScreenToWorldPoint(mousePosition); * screenx = (int)Mathf.Floor(Screenposition.x); * screeny = (int)Mathf.Floor(Screenposition.y); * mouseclicked = false; * }*/ ObjectPosition = transform.position; //Debug.Log (screenx + 6); //Debug.Log (screeny + 8); GreifDistanz = LocalMousePosition - ObjectPosition; //&& time > 0.1f if (mouseclicked == true && usingHomeVector == false && PlayerPower.sliderValue.value > 0.3f) { if (GreifDistanz.x <= -1.0f && GreifDistanz.y <= -1.0f) { isMoving = true; moveDirection = directions.leftdown; time = 0.0f; mouseclicked = false; ObjectTarget = new Vector3(ObjectPosition.x - 1.0f, ObjectPosition.y - 1.0f, ObjectPosition.z); awayfromHome = false; PlayerPower.ChangeSliderValue(-0.1f, Geschwindigkeit); } else if (GreifDistanz.x >= 1.0f && GreifDistanz.y >= 1.0f) { moveDirection = directions.rightup; isMoving = true; time = 0.0f; mouseclicked = false; ObjectTarget = new Vector3(ObjectPosition.x + 1.0f, ObjectPosition.y + 1.0f, ObjectPosition.z); awayfromHome = false; } else if (GreifDistanz.x >= 1.0f && GreifDistanz.y == 0) { moveDirection = directions.right; isMoving = true; time = 0.0f; mouseclicked = false; ObjectTarget = new Vector3(ObjectPosition.x + 1.0f, ObjectPosition.y + 0.0f, ObjectPosition.z); awayfromHome = false; } else if (GreifDistanz.x <= -1.0f && GreifDistanz.y == 0) { moveDirection = directions.left; isMoving = true; time = 0.0f; mouseclicked = false; ObjectTarget = new Vector3(ObjectPosition.x - 1.0f, ObjectPosition.y + 0.0f, ObjectPosition.z); awayfromHome = false; } else if (GreifDistanz.x == 0 && GreifDistanz.y >= 1.0f) { moveDirection = directions.up; time = 0.0f; isMoving = true; mouseclicked = false; ObjectTarget = new Vector3(ObjectPosition.x + 0.0f, ObjectPosition.y + 1.0f, ObjectPosition.z); awayfromHome = false; } else if (GreifDistanz.x == 0.0f && GreifDistanz.y <= -1.0f) { moveDirection = directions.down; time = 0.0f; isMoving = true; mouseclicked = false; ObjectTarget = new Vector3(ObjectPosition.x + 0.0f, ObjectPosition.y - 1.0f, ObjectPosition.z); awayfromHome = false; } else if (GreifDistanz.x <= -1.0f && GreifDistanz.y >= 1.0f) { moveDirection = directions.leftup; time = 0.0f; mouseclicked = false; isMoving = true; ObjectTarget = new Vector3(ObjectPosition.x - 1.0f, ObjectPosition.y + 1.0f, ObjectPosition.z); awayfromHome = false; } else if (GreifDistanz.x >= 1.0f && GreifDistanz.y <= -1.0f) { moveDirection = directions.rightdown; isMoving = true; time = 0.0f; mouseclicked = false; ObjectTarget = new Vector3(ObjectPosition.x + 1.0f, ObjectPosition.y - 1.0f, ObjectPosition.z); awayfromHome = false; } } //else if (Griffe [screenx + 6, screeny + 8] == false) { //transform.position = new Vector3 (-1.5f, -5.5f, 0.0f); //Griffe [screenx + 6, screeny + 8] == true //} //if (time > 0.4f) if (moveDirection == directions.leftdown && time < timeNeeded) { transform.position += new Vector3(-Geschwindigkeit, -Geschwindigkeit, 0.0f) * Time.deltaTime; PlayerPower.ChangeSliderValue(-0.1f, Geschwindigkeit); SpriteChanger.LoadKliffClimbingLeft(); } else if (moveDirection == directions.rightup && time < timeNeeded) { transform.position += new Vector3(Geschwindigkeit, Geschwindigkeit, 0.0f) * Time.deltaTime; PlayerPower.ChangeSliderValue(-0.1f, Geschwindigkeit); SpriteChanger.LoadKliffClimbingRight(); } else if (moveDirection == directions.leftup && time < timeNeeded) { transform.position += new Vector3(-Geschwindigkeit, Geschwindigkeit, 0.0f) * Time.deltaTime; PlayerPower.ChangeSliderValue(-0.1f, Geschwindigkeit); SpriteChanger.LoadKliffClimbingLeft(); } else if (moveDirection == directions.rightdown && time < timeNeeded) { transform.position += new Vector3(Geschwindigkeit, -Geschwindigkeit, 0.0f) * Time.deltaTime; PlayerPower.ChangeSliderValue(-0.1f, Geschwindigkeit); SpriteChanger.LoadKliffClimbingRight(); } else if (moveDirection == directions.left && time < timeNeeded) { transform.position += new Vector3(-Geschwindigkeit, 0.0f) * Time.deltaTime; PlayerPower.ChangeSliderValue(-0.1f, Geschwindigkeit); SpriteChanger.LoadKliffHanging(); } else if (moveDirection == directions.right && time < timeNeeded) { transform.position += new Vector3(Geschwindigkeit, 0.0f) * Time.deltaTime; PlayerPower.ChangeSliderValue(-0.1f, Geschwindigkeit); SpriteChanger.LoadKliffHanging(); } else if (moveDirection == directions.up && time < timeNeeded) { transform.position += new Vector3(0.0f, Geschwindigkeit) * Time.deltaTime; PlayerPower.ChangeSliderValue(-0.1f, Geschwindigkeit); SpriteChanger.LoadKliffHanging(); } else if (moveDirection == directions.down && time < timeNeeded) { transform.position += new Vector3(0.0f, Geschwindigkeit) * Time.deltaTime; PlayerPower.ChangeSliderValue(-0.1f, Geschwindigkeit); SpriteChanger.LoadKliffHanging(); } else if (time > timeNeeded) { positionx = ObjectTarget.x; positiony = ObjectTarget.y; transform.position = new Vector3((float)positionx, (float)positiony, 0.0f); transform.rotation = Quaternion.Euler(0, 0, 0); ObjectPosition = transform.position; SpriteChanger.LoadKliffHanging(); if (ObjectPosition == LocalMousePosition && Griffe [screenx, screeny] == true) { //empty } } if (time > timeNeeded) { transform.position = new Vector3(Mathf.Floor(transform.position.x) + 0.5f, Mathf.Floor(transform.position.y) + 0.5f); } if (time > timeNeeded && transform.position != HomePosition) { isMoving = false; float x = Mathf.Floor(ObjectTarget.x); float y = Mathf.Floor(ObjectTarget.y); if (ObjectPosition != ObjectTarget || Griffe [(int)x, (int)y] == false && isMoving == false) { Debug.Log(ObjectPosition); Debug.Log(ObjectTarget); Debug.Log(Griffe [(int)ObjectTarget.x, (int)ObjectTarget.y]); Debug.Log(ObjectPosition != ObjectTarget); moveDirection = directions.gohome; highInt = (int)Mathf.Floor(transform.position.y); string high = highInt.ToString(); ScoreSaver.SaveHighScore(high); lastScore = highInt; HomePosition.y = Mathf.Floor(HomePosition.y) + 0.5f; HomePosition.y = Mathf.Floor(HomePosition.y) + 0.5f; ObjectTarget = HomePosition; time2 = 0; positionx = Mathf.Floor(transform.position.x) + 0.5; positiony = Mathf.Floor(transform.position.y) + 0.5; transform.position = new Vector3((float)positionx, (float)positiony, 0.0f); isMoving = true; } } if (moveDirection == directions.gohome) { if (time2 < timeNeeded && isMoving == true) { usingHomeVector = true; transform.position += DistanzToHomeVector * Time.deltaTime; transform.Rotate(new Vector3(0.0f, 0.0f, 360.0f) * Time.deltaTime); //Debug.Log ("ICH IN HIER"); } else //if (time > 0.5f) { moveDirection = directions.none; usingHomeVector = false; transform.rotation = Quaternion.Euler(0, 0, 0); Array.Clear(Griffe, 0, Griffe.Length); HomePosition = new Vector3(1.5f, 0.5f, 0.0f); time = 10.0f; time2 = 10.0f; isMoving = false; usingHomeVector = false; LevelLoader.LoadDieScreen(); //Debug.Log ("HALLO123"); //Debug.Log (time); //Debug.Log (usingHomeVector); } } else if (moveDirection == directions.none) { //do nothing } if (time2 > timeNeeded) { movingtoHome = false; } Debug.Log(moveDirection); Debug.Log(time); Debug.Log(time2); Debug.Log(isMoving); }