private void Start() { SetHolesLabels(); playerRef = players[0]; continueButton.onClick.AddListener(onContinuePressed.Invoke); }
private void AddRow_Click(object sender, RoutedEventArgs e) { ScoreRow newRow = new ScoreRow(numTotalQuestions, CommonConst.EmptyString); ItemsSource.Add(newRow); ScoreDataGrid.Height = (ItemsSource.Count * 50) + 60; }
public void SetScoreTarget(ScoreRow scoreBoard) { playerScore = scoreBoard;//sets this players scoreboard int scoreID = scoreBoard.GetComponent <PhotonView>().ViewID; photonView.RPC("SetScoreBoard", RpcTarget.AllBufferedViaServer, scoreID); //sends a message to all players to set scoreboard playerScore.SetTargetPlayer(photonView.ViewID); //makes the scoreboards target this }
private void SendScore() { var c1 = ColorUtility.ToHtmlStringRGB(dudes[0].GetColor()); var c2 = ColorUtility.ToHtmlStringRGB(dudes[1].GetColor()); var data = gameStats.GetData(); var challenges = data.completed.Count + data.recentlyCompleted.Count; var score = 10 * challenges + data.wins - data.losses; var big = ScoreRow.GetNum(challenges, data.wins, data.losses); scoreManager.SubmitScore(dudes[0].GetName() + "-" + dudes[1].GetName() + "-" + c1 + "-" + c2, score, big, data.id); }
private void LeaderboardReceived(Response<LeaderboardScores> response) { //would hide the loading message here if (!response.Success) { //todo handle the error, maybe display a message to the user } else { Scores.Children.Clear(); for (var i = 0; i < response.Data.Scores.Count; ++i) { var row = new ScoreRow(response.Data.Scores[i]); Scores.Children.Add(row); } } }
private void CreateScoreBoardClient() { if (scoreJsonMsg != null) { SaveScoreJsonMsg(scoreJsonMsg); } for (int i = 0; i < scoreMsg.scoreList.Count && i < maxScoreNum; i++) { ScoreItem item = scoreMsg.scoreList[i]; GameObject scoreRow = Instantiate(scoreRowPefab) as GameObject; ScoreRow scoreRowScript = scoreRow.GetComponent <ScoreRow>(); scoreRowScript.rankNum.text = item.account.ToString(); scoreRowScript.score.text = item.score.ToString(); scoreRowScript.dateTime.text = item.time.ToString(); scoreRow.transform.SetParent(contentPanel, false); //Debug.Log(scoreRow.transform.localPosition.ToString()); } }
public void DisplayScores(Score[] scores) { foreach (Transform child in parent) { Destroy(child.gameObject); } for (int i = 0; i < scores.Length; i++) { if (scores[i].power != -1) { GameObject scoreRow = Instantiate(rowPrefab); ScoreRow script = scoreRow.GetComponent <ScoreRow>(); script.SetText(scores[i].power, scores[i].time); scoreRow.transform.position = new Vector3(0f, i * -30f, 0f); scoreRow.transform.SetParent(parent, false); } } }
public static List <ScoreRow> LoadScoreTable() { var scoreTable = new List <ScoreRow>(); var xmlDoc = ReadXml(_filePath); var scoreRowNodes = xmlDoc.GetElementsByTagName("ScoreRow"); foreach (XmlNode scoreRowNode in scoreRowNodes) { var scoreRow = new ScoreRow(); var f**k = scoreRowNode.SelectSingleNode(nameof(scoreRow.Id)).InnerText; scoreRow.Id = int.Parse(scoreRowNode.SelectSingleNode(nameof(scoreRow.Id)).InnerText); scoreRow.PlayerName = scoreRowNode.SelectSingleNode(nameof(scoreRow.PlayerName)).InnerText; scoreRow.Score = int.Parse(scoreRowNode.SelectSingleNode(nameof(scoreRow.Score)).InnerText); scoreRow.PlayTime = DateTime.Parse(scoreRowNode.SelectSingleNode(nameof(scoreRow.PlayTime)).InnerText); scoreTable.Add(scoreRow); } return(scoreTable); }
public override void Open() { base.Open(); if (m_Rows.Count > 0) { for (int i = m_Rows.Count - 1; i >= 0; i--) { m_Rows[i].ReturnToPool(); } } m_Rows.Clear(); m_ScoreRows.Clear(); string text = PlayerPrefs.GetString(NAME_HIGHSCORE_SAVE); int val = 0; if (string.IsNullOrWhiteSpace(text) == false) { var lines = text.Split('\n'); if (lines != null && lines.Length > 0) { for (int i = lines.Length - 1; i >= 0; i--) { if (string.IsNullOrWhiteSpace(lines[i])) { continue; } var playerInfo = lines[i].Split('='); if (playerInfo.Length == 2) { val = 0; Int32.TryParse(playerInfo[1], out val); ScoreRow sr = new ScoreRow() { Name = playerInfo[0], Score = val }; m_ScoreRows.Add(sr); } } } } BuildRows(); }
public void updateScoreBoard() { List <Player> activePlayers = FindObjectOfType <PlayersSpawner>().GetAllPlayers(); List <Player> clonedList = activePlayers.ToList <Player>(); scoreMap = ScoreManager.scoreMap; List <GameObject> scoreRowsGOs = getScoreRowsByOrder(clonedList.Count); int index = 0; // Display results. foreach (var scoreItem in scoreMap.OrderByDescending(i => i.Value)) { Player player = clonedList.Find((Player arg1) => arg1.id == scoreItem.Key); ScoreRow scoreRow = scoreRowsGOs[index].GetComponent <ScoreRow>(); scoreRow.updateScore(player.id, scoreMap[player.id], player.playerColor); index++; } }
private void CreateRow(string name) { ScoreRow sr = new ScoreRow() { Name = name, Score = m_Score }; m_ScoreRows.Add(sr); if (m_Rows.Count > 0) { for (int i = m_Rows.Count - 1; i >= 0; i--) { m_Rows[i].ReturnToPool(); } } m_Rows.Clear(); BuildRows(); m_EnterName.Close(); SaveRows(); }
public void OnClick() { if (string.IsNullOrEmpty(_input.text)) { Debug.Log("请输入玩家昵称!"); } else { int score = int.Parse(_score.text); string playerName = _input.text; var scoreRow = new ScoreRow(playerName, score); if (_scoreTable.Count < 10) { _scoreTable.Add(scoreRow); _scoreTable.OrderByDescending(p => p.Score); for (int i = 0; i < _scoreTable.Count; i++) { _scoreTable[i].Id = i + 1; } } else { if (_scoreTable.Any(p => p.Score < score)) { _scoreTable.RemoveAt(_scoreTable.Count - 1); _scoreTable.Add(scoreRow); _scoreTable = _scoreTable.OrderByDescending(p => p.Score).ToList(); for (int i = 0; i < _scoreTable.Count; i++) { _scoreTable[i].Id = i + 1; } } } XmlHelper.SaveScoreTable(_scoreTable); this.transform.parent.gameObject.SetActive(false); _playerScorePanel.SetActive(true); } }
public void CreateScoreBoard() { Item addItem = new Item(); for (int i = 0; i < maxScoreNum; i++) { if (PlayerPrefs.HasKey("score" + i.ToString())) { addItem.score = PlayerPrefs.GetInt("score" + i.ToString()); addItem.dateTime = PlayerPrefs.GetString("date" + i.ToString()); itemList.Add(addItem); GameObject scoreRow = Instantiate(scoreRowPefab) as GameObject; ScoreRow scoreRowScript = scoreRow.GetComponent <ScoreRow>(); scoreRowScript.rankNum.text = i.ToString(); scoreRowScript.score.text = addItem.score.ToString(); scoreRowScript.dateTime.text = addItem.dateTime.ToString(); scoreRow.transform.SetParent(contentPanel, false); Debug.Log(scoreRow.transform.localPosition.ToString()); } } }
private void ScoresLoaded() { var data = scoreManager.GetData(); for (var i = 0; i < leaderboardsContainer.childCount; i++) { var go = leaderboardsContainer.GetChild(i).gameObject; Destroy(go); } data.scores.ToList().ForEach(entry => { var firstName = entry.name.Split(','); var parts = firstName[0].Split('-'); var row = Instantiate(scoreRowPrefab, leaderboardsContainer); var name1 = "<color=#" + parts[2] + ">" + parts[0] + "</color>"; var name2 = "<color=#" + parts[3] + ">" + parts[1] + "</color>"; var details = ScoreRow.GetDetails(long.Parse(entry.level)); var percentage = Mathf.RoundToInt(details.challenges * 1f / Challenge.Names.Length * 100); var sep = "<color=#ffffff80> / </color>"; row.Setup(entry.position + ".", name1 + " & " + name2, details.wins + "-" + details.losses + sep + "<size=10>" + percentage + "% done</size>"); FlagManager.SetFlag(row.flag, entry.locale); }); if (!scoreManager.endReached && !firstSeen) { nextPage.SetActive(true); firstSeen = true; } this.StartCoroutine(() => { Canvas.ForceUpdateCanvases(); leaderboardsContainer.gameObject.SetActive(false); leaderboardsContainer.gameObject.SetActive(true); }, 1 / 60f); }
public void updateScoreBoard() { List <Player> clonedList = new List <Player>(activePlayers); scoreMap = ScoreManager.scoreMap; List <GameObject> scoreRowsGOs = getScoreRowsByOrder(clonedList.Count); int index = 0; // Display results. foreach (var scoreItem in scoreMap.OrderByDescending(i => i.Value)) { Player player = clonedList.Find((Player arg1) => arg1.id == scoreItem.Key); ScoreRow scoreRow = scoreRowsGOs[index].GetComponent <ScoreRow>(); scoreRow.updateScore(player.id, scoreMap[player.id], player.playerColor); // Destroy the player. Destroy(player.gameObject); index++; } Destroy(GameObject.Find("GameManager")); }
private void CreatePlayer() { List <Vector3> spawnPositions = new List <Vector3>(); List <Quaternion> spawnRotations = new List <Quaternion>(); SpawnPoint[] spawnPoints = FindObjectsOfType <SpawnPoint>(); foreach (SpawnPoint spawnPoint in spawnPoints) { if (!spawnPoint.GetOverlapped()) { spawnPositions.Add(spawnPoint.transform.position); //adds all nonoverlapped spawn points to a list spawnRotations.Add(spawnPoint.transform.rotation); //adds all nonoverlapped spawn points to a list } } int randomPoint = Random.Range(0, spawnPositions.Count); Vector3 spawnPosition = spawnPositions[randomPoint];//selects a random spawn position from the list Quaternion spawnRotation = spawnRotations[randomPoint]; GameObject playerObject = PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "PlayerCharacter"), spawnPosition, spawnRotation); GameObject scoreObject = PhotonNetwork.Instantiate(Path.Combine("PhotonPrefabs", "ScoreRow"), spawnPosition, spawnRotation); PlayerCharacter player = playerObject.GetComponent <PlayerCharacter>(); //gets the playercharacter script ScoreRow scoreRow = scoreObject.GetComponent <ScoreRow>(); //gets the scoreboard script player.SetScoreTarget(scoreRow); //Passes the scoreRow to the player }
private void SetScoreBoard(int ScoreID, PhotonMessageInfo info)//Assigns a score row to this player { playerScore = (PhotonView.Find(ScoreID).gameObject).GetComponent <ScoreRow>(); }