private void SaveScore() { if (!string.IsNullOrEmpty(score.Name)) { score.Round = roundNumber; score.Level = levelNumber; ScoreRepositoryAction scoreRepositoryAction = new ScoreRepositoryAction(); scoreRepositoryAction.SaveNewScoor(score); } }
private void AddScoors() { ScoreRepositoryAction scoreRepositoryAction = new ScoreRepositoryAction(); var scoreList = scoreRepositoryAction.GetScores(); if (scoreList.Scores.Count > 0) { scoreList.Scores = scoreList.Scores.SortBy(s => s.Round); scoreList.Scores = scoreList.Scores.SortBy(s => s.Level); foreach (var score in scoreList.Scores) { var text = Instantiate(scoorPreFab); string scoreText = score.Name + " - Level: " + score.Level + " - Round: " + score.Round; text.GetComponent <Text>().text = scoreText; text.transform.parent = hieghtScoors.transform; text.transform.localScale = new Vector3(1, 1, 1); } } }