// Update is called once per frame void Update() { if (scene.nowState == Status.WATING) // 等待阶段 { centerText.text = "按ENTER键开始游戏!"; if (Input.GetKeyDown("return")) { count.beginCount(); roundText.text = "Round:" + round; recorder.SetActive(); scene.nowState = Status.COUNTING; // 开始计数 } } }