void OnTriggerEnter(Collider collider) { if (collider.gameObject.GetComponent <Puck>() != null) { ScorePuckEvent.Raise(this, EventArgs.Empty); } }
private void OnScorePuckEvent(System.Object sender, EventArgs args) { ScorePuckEvent.Raise(sender, args); _player.StopListeningToShot(); }
private void OnScorePuckEvent(System.Object sender, EventArgs args) { TotalGoals++; ScorePuckEvent.Raise(sender, args); }