示例#1
0
 void OnTriggerEnter(Collider collider)
 {
     if (collider.gameObject.GetComponent <Puck>() != null)
     {
         ScorePuckEvent.Raise(this, EventArgs.Empty);
     }
 }
示例#2
0
    private void OnScorePuckEvent(System.Object sender, EventArgs args)
    {
        ScorePuckEvent.Raise(sender, args);

        _player.StopListeningToShot();
    }
示例#3
0
 private void OnScorePuckEvent(System.Object sender, EventArgs args)
 {
     TotalGoals++;
     ScorePuckEvent.Raise(sender, args);
 }