public void Load(ScorePattern scorePattern) { Debug.Assert(scorePattern.clips.Length == sources.Length); for (int i = 0; i < sources.Length; i++) { sources[i].clip = scorePattern.clips[i]; } }
public void LoadPattern(ScorePattern pattern, int DockIndex) { docks[DockIndex].Load(pattern); }
public void LoadPattern(ScorePattern pattern) { int DockIndex = (CurrentActiveDock + 1) % docks.Length; LoadPattern(pattern, DockIndex); }