protected override void Load(BaseGame game) { base.Load(game); try { if (Beatmap == null) { Beatmap = ((OsuGame)game).Beatmaps.GetWorkingBeatmap(BeatmapInfo); } } catch { //couldn't load, hard abort! Exit(); return; } AudioTrack track = Beatmap.Track; if (track != null) { game.Audio.Track.SetExclusive(track); sourceClock = track; } sourceClock = (IAdjustableClock)track ?? new StopwatchClock(); playerClock = new InterpolatingFramedClock(sourceClock); Schedule(() => { sourceClock.Reset(); sourceClock.Start(); }); HitRenderer hitRenderer; ScoreOverlay scoreOverlay; var beatmap = Beatmap.Beatmap; if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu) { //we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor. Exit(); return; } PlayMode usablePlayMode = beatmap.BeatmapInfo?.Mode > PlayMode.Osu ? beatmap.BeatmapInfo.Mode : PreferredPlayMode; switch (usablePlayMode) { default: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new OsuHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; case PlayMode.Taiko: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new TaikoHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; case PlayMode.Catch: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new CatchHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; case PlayMode.Mania: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new ManiaHitRenderer { Objects = beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; } hitRenderer.OnHit += delegate(HitObject h) { scoreOverlay.OnHit(h); }; hitRenderer.OnMiss += delegate(HitObject h) { scoreOverlay.OnMiss(h); }; if (autoplay) { hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Armed)); } Children = new Drawable[] { hitRenderer, scoreOverlay, }; }
public override void Load(BaseGame game) { base.Load(game); try { if (Beatmap == null) { Beatmap = ((OsuGame)game).Beatmaps.GetBeatmap(BeatmapInfo); } } catch { //couldn't load, hard abort! Exit(); return; } HitRenderer hitRenderer; ScoreOverlay scoreOverlay; switch (PlayMode) { default: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new OsuHitRenderer { Objects = Beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; case PlayMode.Taiko: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new TaikoHitRenderer { Objects = Beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; case PlayMode.Catch: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new CatchHitRenderer { Objects = Beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; case PlayMode.Mania: scoreOverlay = new ScoreOverlayOsu(); hitRenderer = new ManiaHitRenderer { Objects = Beatmap.HitObjects, Anchor = Anchor.Centre, Origin = Anchor.Centre }; break; } hitRenderer.OnHit += delegate(HitObject h) { scoreOverlay.OnHit(h); }; hitRenderer.OnMiss += delegate(HitObject h) { scoreOverlay.OnMiss(h); }; Children = new Drawable[] { hitRenderer, scoreOverlay, }; }