/// <summary> /// Bring scoreboard up to date so that previous values equal current ones. /// </summary> public static void FreshenScores() { ScoreMap.ValueCollection.Enumerator it = scores.Values.GetEnumerator(); while (it.MoveNext()) { if (it.Current.Prev != it.Current.Curr) { it.Current.Prev = it.Current.Curr; } } }
/// <summary> /// Resets some or all properties on all scores. /// </summary> /// <param name="flags"></param> public static void Reset(ScoreResetFlags flags) { ScoreMap.ValueCollection.Enumerator it = scores.Values.GetEnumerator(); while (it.MoveNext()) { it.Current.Reset(flags); } ReleaseScoreEffects(); }
internal static void ReindexScores() { ScoreMap.ValueCollection.Enumerator it = scores.Values.GetEnumerator(); int index = 0; while (it.MoveNext()) { Score score = it.Current; if (score.Active && score.Visibility != ScoreVisibility.Off) { score.order = index++; } else { score.order = 0; } } }