private void Start() { turnText = GameObject.Find("Turn").GetComponent <Text>(); score = GameObject.Find("Score").GetComponent <ScoreMain>(); manager = GameObject.FindGameObjectsWithTag("RiskManager")[0].GetComponent <RiskManager>(); deliverys = GameObject.Find("Deliverys").GetComponent <Deliverys>(); storeController = GameObject.Find("StoreController").GetComponent <StoreController>(); teamController = GameObject.Find("TeamController").GetComponent <TeamController>(); teamControllerStore = GameObject.Find("TeamControllerStore").GetComponent <TeamControllerStore>(); buildController = GameObject.Find("BuildController").GetComponent <BuildController>(); wether = GameObject.Find("Wether").GetComponent <Image>(); score.ChangeScore(-10000000); mounths = new string[12]; mounths[0] = "Июнь"; mounths[1] = "Июль"; mounths[2] = "Август"; mounths[3] = "Сентябрь"; mounths[4] = "Октябрь"; mounths[5] = "Ноябрь"; mounths[6] = "Декабрь"; mounths[7] = "Янаврь"; mounths[8] = "Февраль"; mounths[9] = "Март"; mounths[10] = "Апрель"; mounths[11] = "Май"; }
public void NextTurn() { Timer timer = GameObject.Find("Time").GetComponent <Timer>(); turn++; if (turn == 12) { end++; } if (end == 2) { ShowEnd(); } if (turn == 24) { SceneManager.LoadScene("FinalStats", LoadSceneMode.Single); } ShowTurn(); timer.ResetTimer(); OffBlocks(); deliverys.CheckDeliverys(); buildController.CheckBuild(); int teams = teamController.CheckTeams(); int teamsStore = teamControllerStore.CheckTeams(); score.ChangeScore(teams * 10000); score.ChangeScore(teamsStore * 10000); manager.ShowRisk(); }
public void AddToSmallStore(int[] items) { if (isBlock == false) { for (int i = 0; i < smallStore.Length; i++) { smallStore[i] += items[i]; } } int score = 0; score += items[0] * 1000; score += items[1] * 5000; score += items[2] * 10000; scoreController.ChangeScore(score); }
public void ChangeGovernment() { ScoreMain score = GameObject.Find("Score").GetComponent <ScoreMain>(); score.ChangeScore(300000); }