// Update is called once per frame void Update() { if (_accumulatingHitScore) { _accumulatingHitScoreTimecount += Time.deltaTime; if (_accumulatingHitScoreTimecount > _cutoffTime) { _accumulatingHitScore = false; // print ("_accumulatedHitScore " + _accumulatedHitScore); _scoreList.StopShowScore(ScoreText.ScoreType.Hit); } } if (_accumulatingKillScore) { _accumulatingKillScoreTimecount += Time.deltaTime; if (_accumulatingKillScoreTimecount > _cutoffTime) { _accumulatingKillScore = false; // print ("_accumulatedKillScore " + _accumulatedKillScore); _scoreList.StopShowScore(ScoreText.ScoreType.Kill); } } }