public override void FinalizeGlyph(ScoreLayout layout) { if (!Container.Beat.IsRest) { NoteHeads.UpdateBeamingHelper(Container.X + X); } }
public void FinalizeGlyph(ScoreLayout layout) { for (int i = 0, j = BeatGlyphs.Count; i < j; i++) { BeatGlyphs[i].FinalizeGlyph(layout); } }
public void FinalizeStave(ScoreLayout layout) { var x = 0f; Height = 0; var topOverflow = TopOverflow; var bottomOverflow = BottomOverflow; var isEmpty = true; for (var i = 0; i < BarRenderers.Count; i++) { BarRenderers[i].X = x; BarRenderers[i].Y = TopSpacing + topOverflow; Height = Math.Max(Height, BarRenderers[i].Height); BarRenderers[i].FinalizeRenderer(layout); x += BarRenderers[i].Width; if (!BarRenderers[i].IsEmpty) { isEmpty = false; } } if (!isEmpty) { Height += TopSpacing + topOverflow + bottomOverflow + BottomSpacing; } else { Height = 0; } }
public async override Task OnLoadYamlFilesChanged() { ScoreLayout = _skeletonGameProvider.ScoreDisplayConfig?.ScoreLayout; Animations.AddRange(_skeletonGameProvider.AssetsConfig?.Animations.Select(x => x.Key)); await Task.Delay(100); }
public override void FinalizeRenderer(ScoreLayout layout) { base.FinalizeRenderer(layout); // after all layouting and sizing place and size the effect glyphs IsEmpty = true; #if MULTIVOICE_SUPPORT foreach (var v in Bar.Voices) { Glyph prevGlyph = null; if (Index > 0) { // check if previous renderer had an effect on his last beat // and use this as merging element EffectBarRenderer prevRenderer = (EffectBarRenderer)Stave.BarRenderers[Index - 1]; if (prevRenderer._lastBeat != null) { prevGlyph = prevRenderer._effectGlyphs[v.Index][prevRenderer._lastBeat.Index]; } } foreach (var beatIndex in _effectGlyphs[v.Index].Keys) { Glyph effect = _effectGlyphs[v.Index][beatIndex]; AlignGlyph(_info.SizingMode, beatIndex, 0, prevGlyph); prevGlyph = effect; IsEmpty = false; } } #else EffectGlyph prevGlyph = null; if (Index > 0) { // check if previous renderer had an effect on his last beat // and use this as merging element EffectBarRenderer prevRenderer = (EffectBarRenderer)Stave.BarRenderers[Index - 1]; if (prevRenderer._lastBeat != null && prevRenderer._effectGlyphs[0].ContainsKey(prevRenderer._lastBeat.Index)) { prevGlyph = prevRenderer._effectGlyphs[0][prevRenderer._lastBeat.Index]; } } foreach (var key in _effectGlyphs[0].Keys) { int beatIndex = Std.ParseInt(key); EffectGlyph effect = _effectGlyphs[0][beatIndex]; AlignGlyph(_info.SizingMode, beatIndex, 0, prevGlyph); prevGlyph = effect; IsEmpty = false; } #endif }
public void FinalizeGroup(ScoreLayout scoreLayout) { float currentY = 0; for (int i = 0, j = _allStaves.Count; i < j; i++) { _allStaves[i].X = AccoladeSpacing; _allStaves[i].Y = (currentY); _allStaves[i].FinalizeStave(scoreLayout); currentY += _allStaves[i].Height; } }
public override void FinalizeRenderer(ScoreLayout layout) { base.FinalizeRenderer(layout); // after all layouting and sizing place and size the effect glyphs IsEmpty = true; foreach (var voice in Bar.Voices) { foreach (var key in _effectGlyphs[voice.Index].Keys) { AlignGlyph(_info.SizingMode, voice.Beats[key]); IsEmpty = false; } } }
public override void FinalizeRenderer(ScoreLayout layout) { base.FinalizeRenderer(layout); // after all layouting and sizing place and size the effect glyphs IsEmpty = true; for (int v = 0; v < Bar.Voices.Count; v++) { var voice = Bar.Voices[v]; foreach (var key in _effectGlyphs[voice.Index].Keys) { var beatIndex = Std.ParseInt(key); AlignGlyph(_info.SizingMode, voice.Beats[beatIndex]); IsEmpty = false; } } }
public override void FinalizeRenderer(ScoreLayout layout) { Std.Foreach(_voiceContainers.Values, c => c.FinalizeGlyph(layout)); }
public override void FinalizeRenderer(ScoreLayout layout) { base.FinalizeRenderer(layout); IsEmpty = _endings.Count == 0; }
public virtual void FinalizeRenderer(ScoreLayout layout) { }
public virtual void FinalizeGlyph(ScoreLayout layout) { }
public virtual void FinalizeRenderer(ScoreLayout layout) { IsFinalized = true; }
public void FinalizeGlyph(ScoreLayout layout) { PreNotes.FinalizeGlyph(layout); OnNotes.FinalizeGlyph(layout); PostNotes.FinalizeGlyph(layout); }