void ReleaseDesignerOutlets() { if (Monkey != null) { Monkey.Dispose(); Monkey = null; } if (ScoreLabel != null) { ScoreLabel.Dispose(); ScoreLabel = null; } if (TimerLabel != null) { TimerLabel.Dispose(); TimerLabel = null; } }
void ReleaseDesignerOutlets() { if (AnswerButton != null) { AnswerButton.Dispose(); AnswerButton = null; } if (CommentTextView != null) { CommentTextView.Dispose(); CommentTextView = null; } if (QuestionTextView != null) { QuestionTextView.Dispose(); QuestionTextView = null; } if (RoundLabel != null) { RoundLabel.Dispose(); RoundLabel = null; } if (ScoreLabel != null) { ScoreLabel.Dispose(); ScoreLabel = null; } if (StartNewGameButton != null) { StartNewGameButton.Dispose(); StartNewGameButton = null; } }
void ReleaseDesignerOutlets() { if (liveCameraStream != null) { liveCameraStream.Dispose(); liveCameraStream = null; } if (ProgressBar != null) { ProgressBar.Dispose(); ProgressBar = null; } if (SampleFace != null) { SampleFace.Dispose(); SampleFace = null; } if (ScoreLabel != null) { ScoreLabel.Dispose(); ScoreLabel = null; } if (SwitchCameraButton != null) { SwitchCameraButton.Dispose(); SwitchCameraButton = null; } if (TakePhotoButton != null) { TakePhotoButton.Dispose(); TakePhotoButton = null; } }
void ReleaseDesignerOutlets() { if (ActiveItems_Label != null) { ActiveItems_Label.Dispose(); ActiveItems_Label = null; } if (CandyButton != null) { CandyButton.Dispose(); CandyButton = null; } if (Collected_Label != null) { Collected_Label.Dispose(); Collected_Label = null; } if (HelpLabel != null) { HelpLabel.Dispose(); HelpLabel = null; } if (HighScoreLabel != null) { HighScoreLabel.Dispose(); HighScoreLabel = null; } if (InfoButton != null) { InfoButton.Dispose(); InfoButton = null; } if (LevelLabel != null) { LevelLabel.Dispose(); LevelLabel = null; } if (LevelUpLabel != null) { LevelUpLabel.Dispose(); LevelUpLabel = null; } if (MainView != null) { MainView.Dispose(); MainView = null; } if (RestartButton != null) { RestartButton.Dispose(); RestartButton = null; } if (ScoreLabel != null) { ScoreLabel.Dispose(); ScoreLabel = null; } if (SettingsButton != null) { SettingsButton.Dispose(); SettingsButton = null; } }