示例#1
0
    // Use this for initialization
    void Start()
    {
        #region get score counter
        //get ScoreHealthLivesCounter from ScoreHealthLives
        myScoreCounter = GameObject.Find("ScoreHealthLives").GetComponent <ScoreHealthLivesCounter>();

        #endregion get score counter
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        //get scripts on this object
        atlasBullets   = GetComponent <AtlasBullets>();
        polyCollider2D = GetComponent <PolygonCollider2D>();
        enemyHeatlh    = GetComponent <EnemyHealth>();
        spawnEnemy     = transform.parent.parent.GetComponent <SpawnEnemy>();

        //music player
        musicPlayer = GameObject.FindObjectOfType <MusicPlayer>();

        //bullet manager
        bulletManager = GameObject.FindObjectOfType <BulletManagerScript>();

        #region get score counter
        //get ScoreHealthLivesCounter from ScoreHealthLives
        myScoreCounter = GameObject.Find("ScoreHealthLives").GetComponent <ScoreHealthLivesCounter>();

        #endregion get score counter
    }
示例#3
0
    void Start()
    {
        #region find gameObject and scripts

        //get BulletManager Script
        #region find object of type bullet manager
        bulletManager = GameObject.FindObjectOfType <BulletManagerScript>();
        #endregion find object of type bullet manager

        //get ScoreHealthLivesCounter script
        scoreHealthLivesCounter = GameObject.FindObjectOfType <ScoreHealthLivesCounter>();

        //get beginTryAgain
        beginTryAgain = GameObject.FindObjectOfType <BeginTryAgain>();

        //get playerhealth
        playerHealth = GameObject.FindObjectOfType <PlayerHealth>();

        //get butterflyPC gameObject
        butterflyPC = GameObject.FindWithTag("Player");

        #endregion find gameObject and script
    }
示例#4
0
 void Start()
 {
     //get ScoreHealthLivesCounter from ScoreHealthLives
     scorehealthlivescounter = GameObject.Find("ScoreHealthLives").GetComponent <ScoreHealthLivesCounter>();
 }