示例#1
0
        private static void CountUp(ScoreEffectCanvas.Judge judge)
        {
            switch (judge)
            {
            case ScoreEffectCanvas.Judge.PERFECT: score.Perfect++; break;

            case ScoreEffectCanvas.Judge.GREAT: score.Great++; break;

            case ScoreEffectCanvas.Judge.GOOD: score.Good++; break;

            case ScoreEffectCanvas.Judge.MISS: score.Miss++; break;
            }
        }
示例#2
0
        /// <summary>
        /// 実行処理
        /// </summary>
        /// <param name="time">判定時間</param>
        public static void Execute(float time)
        {
            var absTime = Mathf.Abs(time);

            //決定表のどれにも当てはまらなければ"MISS"にするための初期化
            ScoreEffectCanvas.Judge ret = ScoreEffectCanvas.Judge.MISS;
            //C#版 自作決定表
            foreach (var it in c_Pair)
            {
                if (absTime <= it.Value)
                {
                    ret = it.Key;
                    break;
                }
            }

            //カウント
            CountUp(ret);

            //コンボ
            switch (ret)
            {
            //"PERFECT"と"GREAT"なら加算
            case ScoreEffectCanvas.Judge.PERFECT:
            case ScoreEffectCanvas.Judge.GREAT:
                score.Comb++;
                CombEffectCanvas.Instance.Execute(score.Comb);
                break;

            //"GOOD"又は"MISS"ならリセット
            case ScoreEffectCanvas.Judge.GOOD:
            case ScoreEffectCanvas.Judge.MISS:
                score.Comb = 0;
                CombEffectCanvas.Instance.Stop();
                break;
            }

            //最大コンボ
            score.MaxComb = score.Comb > score.MaxComb ? score.Comb : score.MaxComb;

            //判定エフェクト
            ScoreEffectCanvas.Instance.StartScoreEffect(ret);
        }