private void Awake()
 {
     Mino_Con        = this.GetComponent <Mino_Controller>();
     Mino_create     = this.GetComponent <Mino_Create>();
     audio[0].volume = ConfigScene_Manager.BGMVolume;
     for (int i = 1; i < audio.Length; i++)
     {
         audio[i].volume = ConfigScene_Manager.SEVolume;
     }
     ScoreDisplay_Canvas.SetActive(false);
 }
    /// <summary>
    /// ゲームオーバーした後にスコアを表示する処理
    /// </summary>
    /// <returns></returns>
    IEnumerator Score_Display()
    {
        int ChildCount = INITIAL_VALUE;

        ScoreDisplay_Canvas.SetActive(true);
        yield return(new WaitForSeconds(DISPLAY_INTERVALS));

        ScoreDisplay_Canvas.transform.GetChild(ChildCount).gameObject.SetActive(true);
        ChildCount++;
        yield return(new WaitForSeconds(DISPLAY_INTERVALS));

        ScoreDisplay_Canvas.transform.GetChild(ChildCount).gameObject.SetActive(true);
        UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(ScoreDisplay_Canvas.transform.GetChild(ChildCount).gameObject);
        ChildCount++;
        ScoreDisplay_Canvas.transform.GetChild(ChildCount).gameObject.SetActive(true);
    }