示例#1
0
    private void Start()
    {
        Game gm = FindObjectOfType <Game>();

        gm.OnGameOver += () => { showCurrentScore = true; };
        scoreCounter   = FindObjectOfType <ScoreCountFeature>();
        highScore.text = "" + scoreCounter.highScore;
    }
示例#2
0
 void Start()
 {
     scoreCountFeature = FindObjectOfType <ScoreCountFeature>();
     textElement       = GetComponent <TextMeshProUGUI>();
 }