private void Start() { Game gm = FindObjectOfType <Game>(); gm.OnGameOver += () => { showCurrentScore = true; }; scoreCounter = FindObjectOfType <ScoreCountFeature>(); highScore.text = "" + scoreCounter.highScore; }
void Start() { scoreCountFeature = FindObjectOfType <ScoreCountFeature>(); textElement = GetComponent <TextMeshProUGUI>(); }