private void Awake() { NameIF = GameObject.Find("NameInputField").GetComponent <InputField>(); ScoreTable = GameObject.Find("TableCtl").GetComponent <ScoreCnt>(); ResCnvCtl = ResultsCanv.GetComponent <ResultsCanvasCtrl>(); ResetToStartState(); }
private void Awake() { init_entry = GameObject.Find("Entry"); init_entry.SetActive(false); ContentGO = GameObject.Find("Content"); ScoreTableCnt = GameObject.Find("TableCtl").GetComponent <ScoreCnt>(); }
// Start is called before the first frame update void Awake() { ResCnvCtl = GameObject.Find("ResultsCanvas").GetComponent <ResultsCanvasCtrl>(); ScoreTableCnt = GameObject.Find("TableCtl").GetComponent <ScoreCnt>(); ResetAllWindows(); }